Tony Vargas
Legend
5e just isn't selling on that. 5e is like a classic car, working on it all the time is part of the fun.It's amazing how many people seem to forget that we pay money for books designed by game designers, so DMs DON'T have to do so much stuff to make the game challenging.
In 3e you'd've taken the Quickdraw feat and whipped out as many weapons to throw as you needed each round. In 4e thrown magical weapons returned to your hand in the same turn, allowing you to throw the same weapon repeatedly when entitled to multiple attacks. Either could be easily adopted into 5e if you wanted to give thrown weapons a boost.(3) If the way 5E object interactions work is getting in your way, we can discuss mitigations. They certainly are wonky and I'm not in the least married to the rules as written. It's quite silly that grabbing and nocking an arrow is "free" even if you've already spent your object interaction opening a door, and so is grabbing a newt's eye from inside a spell component pouch and putting it back afterward, but drawing a dagger costs your one and only action for that round. Up till now I haven't bothered, but we can write new rules if you like.
From another perspective, the 'problem' with thrown weapons and object interaction is just a symptom of the deeper problems with multi-attacking/extra-attack as the most significant mechanism for high DPR weapon-using classes. That can also be solved, it's just not as simple an undertaking.
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