Assuming the winged demons are playing it smart (e.g. not getting within teleport range), then if she's caught out in the open, I narrate the end of the combat and move on. "Deirdre the Marilith dies like a many-armed pincushion, shrieking curses upon her murderers."
If the demons (are they PCs or NPCs?) think to check the body, they may realize that she's actually only feigning death (Deception check) but actually has 40-50 HP left. This isn't true of course if they kept on shooting her "corpse" to bits after her "death". If they do keep shooting her, then after three or four hits (when she's down to 20-30 HP) she switches to (almost-certainly-futile) maledictions, bluffs, and threats. "By the Threefold Flame I curse thee! Slay me now and thy flesh shall rot from off thy very bones within the fortnight, and my shade consume thy soul to rise again!" Etc.
But of course I wouldn't put myself in that situation as a DM, because I foresee it soon enough to revamp Mariliths before it occurs, e.g. by actually giving them a death curse and/or improved movement capabilities or at the very least a magical item or two. Something that would allow them to actually dominate other demons effectively.
So you don't think her teleport ability would be able to allow her to escape? Or get to terrain that would be more likely to allow her to effectively combat the flying archer demons? She absolutely has to stand her ground and die?
Again, I am not saying that some monsters don't need some tweaking. I personally have tweaked Mariliths in my campaign. My point is more about the fact that there are also usually more than one solution to the problem. Actually altering the MM entry may be necessary from time to time, but I think other steps should be tried first. In the example above, have the Marilith escape and THEN equip herself with some bows and then hunt the archer demons down and destroy them. I wouldn't allow her to die needlessly. Why would she do that?
Beings described as master tacticians don't fight battles they have no chance of winning. So if the criticism is that the stat blocks don't support the idea that a Marilith is a tactical genius because she doesn't have mechanical abilities to support that....the answer is not to make things even worse by having her behave like a moron.
But can you understand the sentiment that it would have been helpful if the MM stat block said "Juiblex is immune to forced movement" or somesuch?
I mean, your reply is only one out of a multitude that doesn't adress the issue and instead move right on towards suggesting solutions.
But my question isn't about the actual solutions. I'm not some kind of newb that can't modify monsters. My question is about what's in the actual stat block. Or more specifically, my question is: how come there are this vocal group of posters that apologize for every WotC move, and see no drawbacks or problems in whatever they do, no matter how oversimplified the game becomes?
No, I have acknowledged the issue. I think your complaint is valid. Please remember this, and then we can proceed with the discussion in that light. I absolutely understand the sentiment. I agree that Juiblex should have been given some immunity to forced movement. What I don't agree with is that this is such a devastating design flaw as to require a "complete overhaul" of the MM as you suggested.
My point is not that your complaint is without merit. Instead, it's that it is within our power to solve the problem. Wanting WotC to fix the game as you see fit? Okay, fine. Expecting it? Yeah....good luck with that. Not everyone agrees about this design flaw....and that likely includes the designers. So I am not apologizing for them. I don't think the game is flawless. However, its flaws don't cause me that much trouble.
As for your coral cavern, again, beside the point.
The point is that all the features of your cavern isn't part of the MM stat block, and hence should not be taken into account when calculating the Challenge Rating.
It is possible your cavern makes Juiblex deserve his CR rating, but then the pertinent restrictions should have been incorporated into his "lair" description.
As is, I'd say his CR is significantly lower than the listed value. Your suggestions does not change this fundamental fact: that his CR is way too high, considering how easy he is to defeat using pretty trivial tactics.
In short: we're discussing what's in the book. You can't give the MM a good grade because of what's inside your mind, only because of what's inside the book.
No. I absolutely reject this sentiment. It's so wrong for so many reasons.
First, I'll judge the game however I want. I'm not beholden to you to adhere to your views. In a discussion, all that I need to do is explain my view so that we are actually attempting to communicate.
Second, my stance is that I must judge the game based on what's in my mind....the game relies upon imagination. Why would I remove that factor from any discussion of the game? I mean, the football rulebook contains the rules....not tactics or plays or offensive formations. Those things have all come from the minds of people who play the game. Would you divorce such areas from a discussion of football?
As for the CR....I don't care. Honestly, it's a guideline. There is no way to determine exactly how challenging a monster will be for a given group. It's determined with a general group in mind. However, I play with a specific group....so when I decide what to put in front of them, I think of them, and not a general group.
So yes, Juiblex's CR rating may be low. Who cares? What matters is how he actually fares against your party. If he does not fare well, then something needs to be done. If he fares well, then everything's fine. Worrying about his CR is the tail wagging the dog. What I did was create an encounter that would be representative of the threat level I wanted Juiblex to have. That's what CR is supposed to be, right? So by ignoring the CR and actually thinking about how things would play out, I created an encounter that would be what I hoped.
I didn't rely on a digit in a book to tell me what would work. I used my imagination. It's far more effective than CR.
Keying off Hawkeyefan's post...:
I can't know for sure, but I feel some posters would simply have her cheat, and magically appear in the demons' midst, achieving surprise, and then shish-kebabing them all before they can even act once.
My point isn't that is is wrong or bad. In fact, I hate it when people put the blame on DMs. There's nothing wrong with this style of dming!
My point is that you can't do that and then come here and dismiss complaints that the Marilith stat block is lacking.
You made her great. You did the work we want WotC to do.
Our complain isn't that we can't do what you just did, but that we pretty much have to, since WotC didn't do their homework.
Not necessary to have her "cheat". If I found myself in such a situation where a Marilith was going to be attacked by a group of flying archers, and I wasn't able to simply narrate it (which would be how I'd tend to handle it) and I needed to maintain the idea that Mariliths are dangerous, the last thing I'd do is have her simply sit there and yell curses as the archers slaughtered her off. I'd have her retreat, prepare, and then hunt them down and destroy them.
As I mentioned above in my reply to @
Hemlock, having the Marilith sit there and die only makes the situation worse.