Wisdom Penalty
First Post
Thanks to Mercurius and this thread for the list, which is copy and pasted below.
I trimmed some of the settings I'm familiar with that simply do not seem to mesh with a PoL approach (but feel free to add them back if you disagree). I also marked those I think do best fit. Unfortunately, I'm ignorant of the vast majority.
To be frank, I'd love to find a setting that is little known - a "hidden gem" so to speak. Some dark, realistic, isolated world that my players haven't read about.
The List
Codex of Erde (Troll Lord, 2001)
Dragon Lords of Melniboné (Chaosium, 2001)
Ravenloft Campaign Setting (White Wolf, 2001)
Twin Crowns (Living Imagination, 2001)
Nyambe: African Adventures (Atlas Games, 2002)
Scarred Lands Campaign Setting (Sword and Sorcery Press, 2002)
Sláine (Mongoose, 2002)
Conan the Roleplaying Game: Atlantean Edition (Mongoose Publishing, 2003)
Grimm (Fantasy Flight Games, 2003)
Midnight (Fantasy Flight Publishing, 2003)
Mindshadows (Green Ronin Publishing, 2003)
Players Guide to the Wilderlands (Necromancer/Judges Guild, 2003)
The Black Company Campaign Setting (Green Ronin Publishing, 2004)
Egyptian Adventures - Hamunaptra (Green Ronin Publishing, 2004)
Medieval Player's Manual (Green Ronin Publishing, 2004)
Valus (Different Worlds, 2004)
Dark Legacies Campaign Guide (Red Spire Press, 2005)
Eternal Rome: Roleplaying in the Age of Gods and Emperors (Green Ronin Publishing, 2005)
Wilderlands of High Fantasy (Necromancer Games/Judges Guild, 2005)
Thieves World Gazetteer (Green Ronin, 2006)
I'm not necessarily going to base a 4E campaign in this setting, but I would mine the heck out of it for ideas, geography, etc.
Opinions? Recommendations?
W.P.
I trimmed some of the settings I'm familiar with that simply do not seem to mesh with a PoL approach (but feel free to add them back if you disagree). I also marked those I think do best fit. Unfortunately, I'm ignorant of the vast majority.
To be frank, I'd love to find a setting that is little known - a "hidden gem" so to speak. Some dark, realistic, isolated world that my players haven't read about.
The List
Codex of Erde (Troll Lord, 2001)
Dragon Lords of Melniboné (Chaosium, 2001)
Ravenloft Campaign Setting (White Wolf, 2001)
Twin Crowns (Living Imagination, 2001)
Nyambe: African Adventures (Atlas Games, 2002)
Scarred Lands Campaign Setting (Sword and Sorcery Press, 2002)
Sláine (Mongoose, 2002)
Conan the Roleplaying Game: Atlantean Edition (Mongoose Publishing, 2003)
Grimm (Fantasy Flight Games, 2003)
Midnight (Fantasy Flight Publishing, 2003)
Mindshadows (Green Ronin Publishing, 2003)
Players Guide to the Wilderlands (Necromancer/Judges Guild, 2003)
The Black Company Campaign Setting (Green Ronin Publishing, 2004)
Egyptian Adventures - Hamunaptra (Green Ronin Publishing, 2004)
Medieval Player's Manual (Green Ronin Publishing, 2004)
Valus (Different Worlds, 2004)
Dark Legacies Campaign Guide (Red Spire Press, 2005)
Eternal Rome: Roleplaying in the Age of Gods and Emperors (Green Ronin Publishing, 2005)
Wilderlands of High Fantasy (Necromancer Games/Judges Guild, 2005)
Thieves World Gazetteer (Green Ronin, 2006)
I'm not necessarily going to base a 4E campaign in this setting, but I would mine the heck out of it for ideas, geography, etc.
Opinions? Recommendations?
W.P.