D&D Movie/TV Here's The D&D Movie Trailer!

"Who needs heroes when you have thieves?" The movie arrives March 3rd, 2023. Here's the trailer! When they said it was inspired by Guardians of the Galaxy, they weren't kidding! We have dragons, owlbears, mimics, gelatinous cubes, quips, and more! There was also a clip shown at San Diego Comic Con where the party cast speak with dead, and got to ask five questions. Also, apparently, the...

"Who needs heroes when you have thieves?" The movie arrives March 3rd, 2023. Here's the trailer! When they said it was inspired by Guardians of the Galaxy, they weren't kidding! We have dragons, owlbears, mimics, gelatinous cubes, quips, and more!



There was also a clip shown at San Diego Comic Con where the party cast speak with dead, and got to ask five questions. Also, apparently, the D&D cartoon characters from the 80s have a cameo!
 

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CleverNickName

Limit Break Dancing
My 5 year old daughter is excited
She loves Owlbears.
Me too! I've spent the last half-hour looking at Google Image Search results for 'owlbear cub' and it does not disappoint.

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CleverNickName

Limit Break Dancing
Let's play 3rd edition where there is a druid prestige class that can do it? :p
I'm working on a homebrew Circle of Monsters that will allow druids to wildshape into Monstrosities. I want need a druid that can turn into a displacer beast, or an owlbear, or a hippogriff, or a carrion crawler, or...

EDIT: Okay, here's the first draft.
Druid Subclass: Circle of Monsters
Druids of The Circle of Monsters are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.

Changeable as the moon, a druid of this circle might prowl as a great displacer beast one night, soar over the treetops as a hippogriff the next day, and crash through the undergrowth in owlbear form to drive off a trespassing monster. The wild is in the druid’s blood.

Combat Wild Shape
When you choose this circle at 2nd Level, you gain the ability to use Wild Shape on Your Turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 Hit Points per level of the spell slot expended.

Circle Forms
The rites of your circle grant you the ability to transform into more dangerous forms. Starting at 2nd Level, you can use your Wild Shape to transform into a Beast or Monstrosity with a Challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

Starting at 6th Level, you can transform into a Beast or Monstrosity with a Challenge rating as high as your druid level divided by 3, rounded down.

Primal Strike
Starting at 6th Level, your attacks in the form of a Beast or Monstrosity count as magical for the Purpose of overcoming Resistance and immunity to nonmagical attacks and damage.

Elemental Wild Shape
At 10th level, you can expend two uses of Wild Shape at the same time to transform into an Air Elemental, an Earth Elemental, a Fire Elemental, or a Water Elemental.

Thousand Forms
By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.
It was a challenge to balance it out, but I'm satisfied with the final product. I think it's completely playable.

For those who might be curious, here's the approach I took.
I changed all references of "Beast" to "Beast or Monstrosity." Then I added three examples of Monstrosities to the flavor text. Oh, and I changed the name. These changes are in orange text.

Yeah, it was a real chore. Very work. Much difficult. I think I should take the rest of the day off to recover from the mental exertion.
 
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Bolares

Hero
I'm working on a homebrew Circle of Monsters that will allow druids to wildshape into Monstrosities. I want need a druid that can turn into a displacer beast, or an owlbear, or a hippogriff, or a carrion crawler, or...

EDIT: Okay, here's the first draft.
Druid Subclass: Circle of Monsters
Druids of The Circle of Monsters are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.

Changeable as the moon, a druid of this circle might prowl as a great displacer beast one night, soar over the treetops as a hippogriff the next day, and crash through the undergrowth in owlbear form to drive off a trespassing monster. The wild is in the druid’s blood.

Combat Wild Shape
When you choose this circle at 2nd Level, you gain the ability to use Wild Shape on Your Turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 Hit Points per level of the spell slot expended.

Circle Forms
The rites of your circle grant you the ability to transform into more dangerous forms. Starting at 2nd Level, you can use your Wild Shape to transform into a Beast or Monstrosity with a Challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

Starting at 6th Level, you can transform into a Beast or Monstrosity with a Challenge rating as high as your druid level divided by 3, rounded down.

Primal Strike
Starting at 6th Level, your attacks in the form of a Beast or Monstrosity count as magical for the Purpose of overcoming Resistance and immunity to nonmagical attacks and damage.

Elemental Wild Shape
At 10th level, you can expend two uses of Wild Shape at the same time to transform into an Air Elemental, an Earth Elemental, a Fire Elemental, or a Water Elemental.

Thousand Forms
By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.
It was a challenge to balance it out, but I'm satisfied with the final product. I think it's completely playable.

For those who might be curious, here's the approach I took.
I changed all references of "Beast" to "Beast or Monstrosity." Then I added three examples of Monstrosities to the flavor text. Oh, and I changed the name. These changes are in orange text.

Yeah, it was a real chore. Very work. Much difficult. I think I should take the rest of the day off to recover from the mental exertion.

you are not alone in this.
 

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