They hold up fine. As I have already pointed out. If people don't agree with it, that is their perogative.The thing is, the reasons you give for disliking it don’t really hold up. There’s a double-standard involved where magic has to be both flexible and rigid in order for these stated reasons to follow logically. That’s what people are disagreeing with you about, not the simple fact that you don’t like it.
I take no issue with them being there at all. And I have no idea what arguments you're referring to, similar or not.The people that commonly complain about people with disabilities being present in fantasy worlds. If you’re not one of them, fine, your arguments are just pretty similar.
Whether you want it to be a more powerful spell or not is up to you. I'm fine with lesser restoration helping people with visual or hearing disabilities. If someone has no eyes at all, then yes a spell like regeneration would be needed.I allow the spell to help people, but lesser restoration is clearly intended to remedy more minor, temporary effects, like a Blindness/Deafness spell, Hold Person, or poison. Restoring permanent disabilities is more of a Regeneration/powerful resurrection ability. Plus, Wizards can’t cast Lesser Restoration, so even if she could be cured by that spell, who’s to say that her “party” (if she has one) has a member that can cast the spell?
For the reasons I given, they seem odd to be there, which is all I said. The idea of them being magical items of some sort makes more sense. Anyway, people criticise things about stuff all the time that seems strange to me, too, but I'm not them.Glasses are just a really, really weird thing to criticize.
Ah, so you can read minds instead of just letting people speak for themselves?letting you know what people will interpret it as
And given these are worlds of magic, it always seems just as strange to me, even though I have to wear glasses myself at times. As I said upthread, a farmer, smith, etc. wearing glasses? Certainly. An adventurer? Not so much. Think about how Presto functioned in the D&D cartoons when he didn't have his glasses?Whether or not it should work, people in fantasy settings wearing glasses is quite common in imagery.
It depends on what you want to do. People IRL get surgery to fix their vision. I did myself 20 years ago. My vision was better than 20/20 for a good decade, and is 20/20 even now. I don't even need my glasses to drive at night, but it makes everything sharper.Wearing glasses that allow you to see better isn't something the really needs to be fixed.
Yep, and I have no idea why people felt it was necessary to try to "refute" my reasons, which are logical as I've covered again and again.When one gives a logical reason for one’s like or dislike of something, one gives other people something to refute. “Aha!” they can say, “your opinion is invalid, because it’s based on a flawed premise, as I will now demonstrate.”
Sure! I said earlier maybe she just wants to be stylish...What if she just likes wearing glasses?
I could wear contacts, and see a bit better even, but default to glasses.
Except the part where you’re demonstrably wrong as has been repeatedly pointed out to you.They hold up fine. As I have already pointed out. If people don't agree with it, that is their perogative.
Fine. How I interpreted it and, based on others responses, how several other people interpreted it. Better?,,,
Ah, so you can read minds instead of just letting people speak for themselves?
,,,
No, it hasn't:Except the part where you’re demonstrably wrong as has been repeatedly pointed out to you.
Then you interpretted it incorrectly. Follow the path of our conversation. All I've ever claimed is the same as I wrote above and have repeated consistently. You began the "poor vision is a disease" thing, and I have no idea where you got that from because I certainly never said it or implied it.Fine. How I interpreted it and, based on others responses, how several other people interpreted it. Better?![]()
no, it is more pop culture training: Gold and White Are Divine - TV TropesAgain, not to insult you - you are free to like what you like, of course - but it strikes me that the colour of a Wizard's clothes, and whether or not they are wearing robes and/or a hat (of any sort, pointy or otherwise)... it all just seems incredibly limiting to me.
It just seems to me that Wizards ought to look like just about anything a D&D player would want them to (appropriate to the setting, but I see that distinction as more broad than a lot of people here seem to as well).
I mean, I don't even get the argument that she looks too much like a Stryxhaven Wizard. Stryxhaven IS a D&D world! YOU can choose not to play in it, of course! But it EXISTS.
She doesn't have to look like YOUR wizard character, whoever you are, that's the whole point: You can make a wizard however you want - and so can this artist.
Not according to anything in the actual rules, which is what you were pointing to for the basis of your objection originally. There's nothing about fixing nearsightedness or farsightedness in any D&D book. There are also magical items that the glasses could be. You're assuming the character has bad eyesight simply so you can argue against it. I find it hard to believe you'd be arguing against other official D&D art with a character wearing glasses.A. magic can restore impaired vision in a magical world...
Ah. So referee fiat, not represented in the actual rules, which is part of what you were objecting to originally. Weird that referee fiat is acceptable here so you can argue against the character wearing glasses but not when it comes to explaining the caster's spells. Hmm. That's odd.I choose that lesser restoration would be sufficient...
The only one insisting that it be a single spell is you. That's begging the question. Casters can have multiple spells going at once. Only some, not all long-lasting spells require concentration and that's also ignoring magic items. And you're also ignoring the same referee fiat you used to argue against the glasses. That's a strange choice you've made. Hmm.B. there is no single spell, in and of itself, which represents a globe of protection, floating objects, and levitation/flight.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.