All you had to do was add new subclasses, WotC! That plus new art would have opened my wallet!Honest to goodness, the new art and layout stuff (particularly the DMG layout)is more of a draw for me than the rules revisions.
Juat checked, and the UA had 18 sample Backgrounds, so probsvly about that many in the final PHB with two per page with those background images (Crawford was really tickled with the idea of using backdrops to illustrate a Background).They also seem to have a small landscape per background, which, depending on how they approach those, could be quite a few, and if spells actually have a lot more illustrations that would be great because honestly D&D spells are rather under-illustrated, at least in core books, in all prior editions.
They do have 3 brand new ones, and the PHB is kind of the place for the standard tropes?All you had to do was add new subclasses, WotC! That plus new art would have opened my wallet!
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And that's fair, I just disagree. My position hasn't changed since we discussed this back in June; the new book could have been much more valuable to both current and new players if it had simply been designed as a standalone expansion.They do have 3 brand new ones, and the PHB is kind of the place for the standard tropes?
I understand all that. My main point of contention is that since new players neither know nor care what's already gone before, presumably, why not just also give them new options? It's not like there's anything special or precious about the 2014 subclasses or the Xanathar's or Tasha's ones that needs to be presented to those learning the game.
While I am excited for the new books, I gotta agree. DC20 ability check to make it through the year relatively unscathed.I guess the challenge to WotC now is can they reach September with some kind of spectacular PR screw up. Based on recent history this is definitely at least a DC20 check for them.
Remember that this is supposed to be the picture illustrating the Wizard class. There's a place for portrait-style art and a place for scenic art, and the class chapter is better suited for the former.It feels like they used to, that art that suggested story used to be the standard. But memory and nostalgia are terribly unreliable, so I could easily be wrong.
And most of it looked like it came straight from 90's Marvel comics, weird pockets and buckles and all.Starting with 3e, you had more art but most of it was portrait-style or otherwise illustrative rather than mood-setting.
I seem to recall they at least had feet in 3e.And most of it looked like it came straight from 90's Marvel comics, weird pockets and buckles and all.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.