EDIT/TLDR - If you really want to narrow the argument down and not "brush" Isekai, perhaps the real issue isn't the genre, it's the recommendations? I'm skeptical but it's possible. What I've seen consistently since my brother got me back into watching anime a couple of years ago, is that where Isekai is recommended, it's often completely terrible, and a non-Isekai show with the same flaws wouldn't get the same kind of recommendation.
Oh PLAH-EEASE!I keep pushing back, because I'm trying to reflect back your position, which seems to have repeatedly boiled down to "if you had the money and power not to need glasses, you would fix yourself not to need them, because glasses are at best an inconvenient and subpar tool for fixing yourself." Anyone, in your mind, who is wealthy and powerful enough would not be depicted with glasses, glasses are for the poor or the weak. Therefore a powerful character looks weird with glasses to you. The only acceptable answer you've seen for her wearing glasses, is if they are magical glasses that give her something better than normal sight. Something that makes them appropriately more wealthy and powerful.
Not at all, and if you read it that way, there's no point in any further exchange.I understand you didn't intend that message, but it is the one left when you keep insisting that it doesn't make sense to you that people wouldn't choose to fix themselves if they could.
To be clear, there is no confusion, there is only your opinion and mine. They don't agree and they obviously never will on this topic. Good day.I know I'm coming across strong here, but more subtle arguments don't seem to get past your confusion about why we care about this. Why we don't like this idea that glasses look weird on a powerful mage with access to plenty of gold and magic
Absolutely. I don't recognize these artists either, because they're not to my taste and I don't spend any time at all learning about them. But if I were to take that to mean that the artists don't actually have a recognizable style - rather than me just not being able to recognize it - I would be making an unjustified assumption.I think that is more likely because you don't care. You (maybe unintentionally) told us your preferences. You just don't think much of artists that aren't those 3 guys or at least from that era. Which is fine. We all have preferences. But this constant attempt to suggest objective truths about D&D art outside of your preferred (and let's be honest, that means formative) era is transparent.
Yes! And traffic lights in the rain.lit-up Christmas trees offer a different experience to the nearsighted.
Most people also don't go exploring dungeons where they know goblins likely lurk, so IRL is irrelevant.Most people don't carry spare glasses on them IRL.
Why would that be preferable to having other peoples' previous-unserved preferences reflected instead, given that your preferences were already served before? The art doesn't actually change the game at the table. Why wouldn't you WANT other people have a turn at having their preferences reflected?If they have a preferred past edition then there is no need to complain, but as @Jaeger said, many like to play the current edition and still want it to reflect their preferences
Irrelevant to you, relevant to me.Most people also don't go exploring dungeons where they know goblins likely lurk, so IRL is irrelevant.
I don't know if you'd had time to read through the thread, it is getting a bit long, but this has already been covered in prior posts. If someone else wants to chime in, that's cool, but I'm not going through this again personally. Sorry.Let's assume the glasses are being worn to correct vision. How could the wizard get her eyes fixed magically? Maybe Heal but that's a 6th level divine spell, and I'm not sure blurry vision would count as a disease. Even if Heal would work, I'm not sure a deity would be willing to channel that much power through one of their clerics to fix blurry vision?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.