Over on imgur, a user called DoofusDad created a real-life five-foot square to illustrate what it actually looks like.
I propose a compromise: yards.I don't like that idea. Feet are easier to grasp.
Yeah. I'm using meters for the space opera campaign I'm currently planning. People may think it's because meters are more scientific, but it's actually this.Cool. It's absolutely huge (in some ways, not in others) for two combatants to fight in TWO of 'em, but it's a neat visual. I mean, it goes to show why it's really hard to run fights on ships in D&D with the ships being remotely properly sized for it, but there you go.
Funny, I’m American and I find meters easier. Decimalized systems are always superior.
If you could just end your turn in an ally’s space I think it would work fine.Cool. It's absolutely huge (in some ways, not in others) for two combatants to fight in TWO of 'em, but it's a neat visual. I mean, it goes to show why it's really hard to run fights on ships in D&D with the ships being remotely properly sized for it, but there you go.
(I mean, in a boarding action on a sailing ship, there'd be something like 20 people in there! Okay, I exaggerate, but not by much!)
Unfortunately, because our country is so damn big, it would be a tremendous (and tremendously expensive) undertaking to make the switch nationwide.As an American myself, when I was overseas for 6 years, I really enjoyed metric better. I wish we would go to that.
I propose the following solution. Create a new weapon property, “Warding.” When a creature enters the reach of a weapon with the Warding property, it provokes an Attack of Opportunity (and change the wording on the Sentinel Feat to say that you treat all weapons as Warding). Now you can have for categories of weapon length: Reach and Warding, just Reach, just Warding, and neither. Pikes and Lances fall into the first category. Glaives and halberds fall into the second. Longswords, Greatswords, Greataxes, Quarterstaves, and Spears fall into the third.The issue I always run into is with regards to reach weapons. I really don't want a regular longsword to be a reach weapon, because that affects every combat ever, but I also don't want to say that it's impossible for a 4-foot long blade to hit someone across three feet of intervening distance.
I use yards in my system, in part because I wanted it to be the space you literally stand in, not the space you control, but also in part because it’s close enough to meters for the difference to almost never matter, and everyone groks one or the other.Looks about right for the space a human-sized creature can control in close combat.
Really wish D&D would make the switch to metric. Especially cause you could make squares meters and then it would be 1-1. Maps would be a bit smaller, but I think that’s a worthwhile change.
That’s and interesting idea. It’s simpler than I’d have expected for something of that nature, too.I propose the following solution. Create a new weapon property, “Warding.” When a creature enters the reach of a weapon with the Warding property, it provokes an Attack of Opportunity (and change the wording on the Sentinel Feat to say that you treat all weapons as Warding). Now you can have for categories of weapon length: Reach and Warding, just Reach, just Warding, and neither. Pikes and Lances fall into the first category. Glaives and halberds fall into the second. Longswords, Greatswords, Greataxes, Quarterstaves, and Spears fall into the third.
I think a 1-yard or 1-meter (take your pick, I prefer imperial...) spacing would be better, making the reach 1 unit as well. If your reach overlaps, you can attack (see diagram).
View attachment 113970
Ooh, that’s a really cool solution! Totally stealing this for the hypothetical “if I made my own RPG” that I’ll never actually end up making!I think a 1-yard or 1-meter (take your pick, I prefer imperial...) spacing would be better, making the reach 1 unit as well. If your reach overlaps, you can attack (see diagram).
View attachment 113970
It’s what I use in mine, more or less. Every weapon has a reach in yards, so two swordfighters can keep each other at a great enough distance that another combatant could run stupidly between them, or one could rush the other to rattle them and push them around.Ooh, that’s a really cool solution! Totally stealing this for the hypothetical “if I made my own RPG” that I’ll never actually end up making!
I don't like that idea. Feet are easier to grasp.