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Heroes, Inc.: Aftermath

kirinke said:
The demon laughed. Why do you think I added the 'stomp them flat' rider to that statement?

"Yes, but I can't do that to an army, just one creature or object at a time. Raining fire is so much more effective in those cases."

Hawkeye
 

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The demon chuckled again in amusement. I have a rather strong feeling that you will be able to get plenty of your kicks in, nonetheless.
 

Hawkeye said:
"Yes, but I can't do that to an army, just one creature or object at a time. Raining fire is so much more effective in those cases."

Hawkeye

You have a 37 AC and SR29 plus Improved Evasion. Only very powerful creatures have much of a chance of hurting you. You can in fact kill grunts a few at a time all day, or can safely ignore tham and go for the big guys.
 

Through scrying you are able to determine that there is an unguarded ridge behind the enemy's main camp in a valley near Silverymoon. It may be visible to air patrols, but there are some caves up there that can provide shelter.

Meanwhile, re the gem, so you guys want to ensure they get it back NOW, while you are away, or can that wait? Meanwhile, yo uguys dont have long to make arrangements before you really have to go.
 

DM_Matt said:
You have a 37 AC and SR29 plus Improved Evasion. Only very powerful creatures have much of a chance of hurting you. You can in fact kill grunts a few at a time all day, or can safely ignore tham and go for the big guys.

OOC: Oh, as a player, I know fully well that Shando is capable of many things. However, it is a limitation of the class (and melee classes in general) that it can't take out large numbers of foes in a single blow. That is what spellcasters are for. We are speaking of taking on an army here. Shando is just reflecting on that fact. There are a few abilities that I haven't used on a group yet, like Fist of the Pharos.

Hawkeye
 

OOC: For the attack on the camp, I propose a two-pronged strike. The main group causes a major distraction (thunder, lightning, fireballs, etc.). Once that draws the army's attention, Dyria (after being appropriately buffed) and one or two others head straight for the leader. Dyria takes him out, while the others with her keep any elite guards, advisors, hideous demons, etc. off her back while she deals with him.

Not praticularly original, but it should be effective.
 

We keep the gem safe as possible right now. While the Church of Selune would be logical, we don't want to make it too easy for them or make it seem like we want them to take it. How about the church of Helm with a brace of Selunite clerics to help with the guarding? That would be sneaky and totally in keeping with us wanting to keep them from getting their hands on it. The church of Selune is obvious.... Too obvious. :]
 


Zarun gives each of you a bandoleer full of potions (healing, enlarge for the fighter-types, etc), and you leave. After some more preparations, Barnak teleports everyone to spot that had been chosen.

From cover on the mountain, you can see the seige. Things are looking slightly better than reported. Silverymoon is located in the middle of a very large river, small in diameter but built quite vertically. The city has force bridges which are about 100 feet long each, which connect it to the banks. Obviously, they are presently deactivated. It also has the most powerful known Mythal remaining on Faerun, which blocks the enemy from entering, prevents most harmful magic from coming in (death magic, evocation, summoning, evil) or being used without the proper authorization, and provides a number of minor magics for the cities defenders. The forces inside include over 50 L8-13 military individuals and at least as many equally powerful civilians, and about 1,000 military personal overall. Alustriel, the archwizard who ruled the city, disappeared recently, but the High Mage of Silverymoon, Taern Hornblade (Evoker18) remains in charge.

While the further cities of the Lords' Alliance have yet to send forces, about 6,000, mostly human with a very large number of dwarves, are arrayed on the opposite side of the river from the enemy army.

The enemy is more numerous even than the defenders, however, numbering 10,000 or more. While their evocation magic is ineffective and they apparently havent figured out how to penetrate the wards physically yet, their arrows, catapults, cannons, boulders, and that giant, firey-rock-blasting thing periodically assault the city. Hundreds of workers are cutting down trees, building raft bridges, and breaking rocks off the mountainside for the giants, seige engines, and the aformentioned giant, firey, rock-blasting creature.

The fact that they are building the bridges to put on the river is a bit disturbning. That could be a sign that they have a way through.

The group of command tents is towards the back of the camp, with only the workers in between you and them. The supplies stream in two trails on either side of them up to the seige engines. Beyond the command tents are rows and rows of arrayed armies, with the cannon-beast in the center of everything.

The command tents contain at least a dozen ogre and giant guards, as well as a few other assorted leaders of lesser types.
 

Shando refuses the bandolier of potions. "I appreciate your generous offer Lord Zarun, but my vows to Ilmater do not permit me to accept such a generous gift. If you truly wish to honor me in some way, I would ask that you donate those potions to the newly established temple of Ilmater. They will find a use for them. Do not worry for my safety. Ilmater will provide."

Hawkeye
 

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