Heroes, Inc.: Aftermath


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Hawkeye said:
"How many in the control room?

Hawkeye

"I do not know. I was one of the officers being transported to the battle, I was called up to be briefed on battle plans that I was to pass on to the others, when we heard the commotion. The ship is filled beyond capacity, so the rest of the soldiers are crammed onto the lower decks to not clutter everything, and the metal men call up various officers to give them thier orders."
 


frostrune said:
OOC: Timrin continues to stand watch by the now destroyed door. What does he see beyond?

Nothing yet, but there are noises on the stairs. on the other hand, there are probably pretty much always noise on the stairs, since they are reasonably highly-traveled and quite echoey. Its hard to tell if anyone is closing in, though nothing seems immanent and you do not see anyone.
 

Timrin says over his shoulder, "We need to get moving and we need to get to that control room with as little disruption as possible."

"Grab what you can of Calicos' stuff and silence our new friend here to a whisper. Lets have him show us the way. His incentive will be his life when this is all over."


OOC: Will be out of town for 2 days. Dm-Matt, please take over Timrin as needed.
 

frostrune said:
Timrin says over his shoulder, "We need to get moving and we need to get to that control room with as little disruption as possible."

"Grab what you can of Calicos' stuff and silence our new friend here to a whisper. Lets have him show us the way. His incentive will be his life when this is all over."


OOC: Will be out of town for 2 days. Dm-Matt, please take over Timrin as needed.

The soldier agrees, and leads everyone into the stairwell. Fin casts a wall of thorns twisting down the stairwell to block people from coming up. Its a quick climb up two flights of stairs, leading to a short hallway and another flight up near the edge of the ship. The soldier opens the door, leading you into a large room with lots of levers, dials, gears, tubes, some crates, and a huge glowing mitheril platform (with matching cylander coming down fro mthe ceiling, with swirling, multicolored energy in between. Its very hot in the room. Three metal men are distracted from monitoring the device, and they see you and prepare to attack, creating their armblades.
 

Murdoch concentrates and congures an empowered, purified Vitriolic arcing eldrich blast on the closest metal man, with arcs to the two others.

Barnak will cast a dimentional anchor.

OCC: touch attack: +17 hit (+18 if within 30ft); 10d6 +1 damage + 2d6/rnd for 2 rounds with vitriolic blast (damage bypasses spell resistance)
Can arc blast to 3 additional targets (1/2 damage of primary target)

+50% damage from empower SLA
use d8 for damage if targets are evil, from purify sla
 

Tell the others. Flame striking these metallic monsters! Alethia tells Naverone, who relays it to the others.

"Right then," Alethia mutters, glowing blindingly white as she calls upon her goddess. "Lady Selune, aid us, please aid us against these enemies of all that is good!" she cried out, holding her holy symbol in prominance.

OOC
Casting Flame Strike
A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.

1d6 x 10 would be 10d6.
 

Shando will hold his action until after Alethis casts her flame strike, then attack whatever is left.

Flurry: +25+25+25+20+15 (unarmed)
Unarmed damage: 4D6+7 (+2d6+1d4 vs Evil)


Hawkeye
 

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