Heroes, Inc.: Aftermath

ooc:
She can cast Scry.... But by the reading of the spell, it would be better if Texter knew he was being scried on. Maybe a message via one of Alethia's Lantern Archons? That way they can cast a two-way scry. And if you want, Alethia can also contact the local Selunites and appraise them of the situation and ask for advice. It would also be good to see if Shando can get some Tyrrans on our side, because from what I've read, they're the Faerunite equivalent of the local lawyers/judges etc. (Illmater, Torm and Tyr are closely allied churches I believe)
 
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Dyra, on the other hand, will pray to Tymora for luck when she has time, on they assumption that they'll need large amounts of it to get through the next couple of weeks.
 


kirinke said:
ooc
Pray double time.
I think that Tymora has been with this group from the get-go. ;)

OOC: Yeah, well we need her to give us some good luck now instead of the bad that she has been favoring us with. ;)

Hawkeye
 

Sorry, external workload stuff.

Various communications and divinations produce the following information:

Zarun has continued to inflame the populace with rhetoric about equality, while at the same time (apparently) causing a few more key disappearances within the military.

The populace is enraged by the accusations regarding the Thayan enclave. This has brought an enormous amount of pressure on establishment figures. People generally believe Zarun.

A key labor leader was recently assasinated, and he of course is blaming the merchant houses. Texter is highly skeptical that they actually were responsable.

Meanwhile, Zarun has continued to use his apparently-endless fortune to provide handouts in the poorest areas, and uses his overly-large (as in, illegally large, but it has gotten to the point that no one is willing to take action) personal army to provide security to certain areas and tend to certain needs.

He has gotten much credit for the destruction of two large, goblinoid street gangs, in a series of massive raids, but it is worth noting that these gangs were direct competitors to labor-affiliated gangsters whom Zarun may be allied with and who have become vastly more powerful as his might has increased(Most Waterdeep unions tend to have strong ethnic or species elements to them, and tend to exclude goblinoids to keep jobs for natives).

Churches are finding it harder and harder to provide tiher usual services, due to increased unrest in many areas of the city. There have also been reports of intimidation by gangster types directed against churches providing social services. Zarun is offering his own forces to help escort them, though for now most are taking their chances with their own warriors.

Zarun's enemies are now mostly fighting a holding action. The city will fall apart without commerce and without churches ,so they believe that at some point his advances will stop. They have largely given up on defeating him in general, however, instead choosing to try to cut their losses.

The churches and Texter say that they may not be able to protect you. You have become a liability, though unfairly. In the short term, they say, your public involvement with old guard politics would hurt them far more than it would help. Furthermore, Zarun will probably be attempting to arrest Lt. Cmdr. Kiran, who is still within your compound, any day now, and that could create a public confrontation that you would not be able to win even with their backing. It is likely that they plan to arrest everyone there and confiscate all that they find. They may raid it, or they may beseige it for a while first. It is unclear which they are preparing to do.
 

"So, his own actions will damn him eventually," Alethia said calmly. "I suggest that if lord Taern is willing, we remove ourselves to here. Silverymoon needs us badly and we do have a proto mythal that they can probably modify to help with the defenses of this city." she shook her head. "If nothing else, we can try a commune now to see if Zarun is working for the twice damned or is a twice damned himself."

When she heard the news about Maggie, her expression was grim to say the least. "We need to get her out of there."
 


Indeed, we will do no one any good in the gaol or on the chopping block. For the rest, they may be able to fade into the background and into the city, possibly even into skullport if it comes down to it. Zarun's own policies will be his downfall, even if he is only a power hungry pawn. Naverone agreed and added. Though I do suggest that we answer Zarun's accusations as soon as possible. Otherwise he will use that to our disadvantage. Perhaps by using a celestial agent of Tyr? Some of them can sense lies I think. If we agree to an inquest by our own churches and temples, it would be very much in our favor. But not in WaterDeep. I think here would be best.

ooc:
Naverone would agree to being questioned directly by either the paladins of Tyr or whoever. He has nothing to hide and I suspect that any scholar of religious history would know about his ahh former exploits. And Alethia has even less to hide. ;)
 


ooc
Lots of bags of holdings etc, mass teleports/teleports for those we can get out and I assume the place has escape tunnels in case of unpleasantness. Most of the low level supports will probably have to make their way through the sewers and other less savory places (I suspect that they will be carrying alot of gear too, some for their own use and to use as bribes in the right places). I assume that Lord Hornblade will be willing to help out there. We helped save his city after all and we can probably trade on some of our items and the use of our personel as well. I know Alethia will be more than happy in loaning out her flock of crows, archons and small birds to act as spies/scouts.

And then anything else the rest can think of. We do have lots of resources that Zarun was a fool to simply throw away by those false accusions. But by your description of events, Zarun is crazy at the very least and one of the twice damned at the worst.
 
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