Heroes, Inc.: Aftermath

OOC: The spells I was thinking of are Planar Binding for arcane types and Planar Ally for clerics. They allow the 'binding' of up to 12 HD outsiders (examples are Astral Deva, Trumpet Archon, Ghaele Eladrin, Genie, all drawn for MM1). The first three cast spells as 14th level clerics plus have the ability to planeshift.

If they were to fill their respective 6th and 7th level spell slots with Wind Walk spells, that's a minimum of 5 spells per creature. Each spell could move up to 4 people. That's 20 people per contracted outsider. They can use also use plane shift at will. Each casting can more 8 people. The plane shifts would be more effective evacuating a lot people very quickly with fewer bound celestials but it would scatter our people across Celestia. Wind walk would require more celestials but would get our people to us much easier.

How many individuals are we talking about here anyway? Mine are already taken care of.
 

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ooc:
Mine are birds, the big flying cat cohort and the wolves and archons. Most are capable of getting the heck out of dodge by themselves. And her orders were to help with the evacuation, carrying those that couldn't and escaping with what they could and make their way to Silverymoon.

Planeshift might be viable for some of them. It'd probably be much better in Celestia then facing probable torture in Zarun's dungeons.

What we have to worry about is Fin's, Shando's and Dyria's followers.
 



ooc:
Ahh. Forgot. Alethia chose highly mobile followers, who can for the most part, blend into the local animal population. I mean, who is going to look twice at crows or sparrows/finches? Even if they're intelligent.....

About the only one's who might have a problem are the wolves and her celestial cohort. Wolves are highly adept at hiding and sneaking about and her cohort can simply fly away.
 

kirinke said:
ooc:
Ahh. Forgot. Alethia chose highly mobile followers, who can for the most part, blend into the local animal population. I mean, who is going to look twice at crows or sparrows/finches? Even if they're intelligent.....

About the only one's who might have a problem are the wolves and her celestial cohort. Wolves are highly adept at hiding and sneaking about and her cohort can simply fly away.

Yeah, but genrally speaking, people freak out when they find unattended wolves roaming in major cities.

You guys have a few hundred followers t oevacuate, as well as non-follower employees such as the B team group (Durodan, Dalin, Shara, and Vara) and a number of others. In fact, being that ofllowers are capped at L6, a your best employees, other thna the cohorts, are non-followers.

You clearly lack sufficient teleports to do this, and altouhgh timrin's wind walk idea works, outsider teleportation at will typically does not allow passengers.
 

ooc:
What about a carefully worded wish? Didn't one of us buy a luck sword or something with 3 wishes? We could use that to create a portal large enough and last long enough to evacuate our people (IE: Not permanent). Or even use it to transport all of our people here. It'd probably take all three wishes to accomplish it, but it'd be worth it.

Alethia does have her own teleports she can use to get the one's who aren't mobile out.
 
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DM_Matt said:
Yeah, but genrally speaking, people freak out when they find unattended wolves roaming in major cities.

You guys have a few hundred followers t oevacuate, as well as non-follower employees such as the B team group (Durodan, Dalin, Shara, and Vara) and a number of others. In fact, being that ofllowers are capped at L6, a your best employees, other thna the cohorts, are non-followers.

You clearly lack sufficient teleports to do this, and altouhgh timrin's wind walk idea works, outsider teleportation at will typically does not allow passengers.


OOC: Outsider teleportion is restricted to the creature only, plane shift is not. The ability to do this at will and take up to 8 creatures at a time can clear the HQ out real quick. The problem is how do we get them back on Faerun to be of any use?

I think it is still probably worth it. A very few astral devas could move everyone to celestia very quickly. They could then return them to Faerun trying to target the Sundabar area. They will return in groups of 8 randomly dispersed throughout the region. They could then be instructed to make their own way to Sundabar or contact us (sending) for possible pick-up. This is sloppy and scatters them to the four winds but it gets them and anything of value almost instantly out of Zarun's clutches. I personally prefer the wind walk idea but contracting with a couple dozen celestials may be more than we can bargain for. With plane shift one deva can move 200 people in about 90 rounds or 9 minutes!!

What do you all think?
 

ooc:
Better than nothing. Like I said, getting them out and someplace safe is the priority (and you can't get much safer than Celestia :]) . But Matt still hasn't said much about the wish idea. ;)
 

kirinke said:
ooc:
Better than nothing. Like I said, getting them out and someplace safe is the priority (and you can't get much safer than Celestia :]) . But Matt still hasn't said much about the wish idea. ;)

A wish can do that.
 

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