Heroes, Inc.: Aftermath

Okay, time is passing in game. You can get whatever potions you want before fighting the dragon, but thats it. Please post actions regarding buffing and tactics.
 

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ooc:
Alethia is purchasing the following potions
10 potions of Cure serious wounds
10 potions of cure critical wounds
10 potions of cure moderate wounds
10 potions of protection from fire (30)
 

Timrin will buy two potions of featherfall and two potions of fly for his personal use. (total cost 1550 gp I think)

He will set aside funds for comissioning 3 rings of featherfall and 50 potions of featherfall.

As for tactics:

Can Fin summon some air elementals that can force this dragon to ground with tornado force winds? Timrin can be a whole lot more use if this thing is on the ground.

If not we should all be flying, concealed behind a cloud/ illusion near where he is predicted to attack. Devran will have previously cast a protection from energy on each of us for 140 hp damage resistance vs fire. I plan on keeping him and Maggie out of the fight. She will protest but she is just not ready.

When the beast gets close we spring our ambush. The spell casters wallop it with everything they've got. Dyria, Shando, and I fly in for one devasting melee attack then improvise from there. A blinking spell on Dyria, Shando, and I may help negate some serious damage from the dragon's full attack.

Just some thoughts I have.
 

ooc
Alethia bought herself a ring of feather falling. She does have a lesklyor cohort/mount. Here are Marise's stats

[sblock]Leskylor Large Magical Beast, extraplanar, good
Hit Dice: 6d10 + 18 (70 hp)
Initative: +4
Speed: 40ft (8 squares) fly 80 (average)
Armour Class: 19 (-1 size + 10 natural) touch 9. flat footed 19
Base Attack: +6
Grapple: +16
Attack: claw +11 melee (1d8 + 6)
Full Attack: 2 claws +11 melee (1d8 + 6). Bite +6 melee (2d6 +3)
Space/Reach: 10ft/10ft
Special Attacks: Frost Breath, improved grab, pounce, rake, spell like abilities
Special Qualities: Darkvision 60ft. immunity to cold, spell like abilities
Saves: Fort +8. Ref +5. Will +3
Abilities: Str 22. Dex 11. Con 17. Int 15. Wis 13. Cha 14.
Skills: Hide +2. Listen +7. Move Silently +6. Search +8. Spot +7. Swiim +12.
Feats: Flyby Attack. Improved Initative. Touch of golden ice
Alignment: Chaotic Good

Frost Breath (SU): Cone shaped burst of frost 30 ft long, three times per day, damage 3d6. Reflex half DC 16
Pounce (EX): If she charges a foe, she can make a full attack, including two rake attacks
Spell-like abilities: 1/day blessed sight, cause fear (DC 12), cure moderate wounds (DC 13), eyes of the avoral, hold person (DC 13), obscuring mist, vision of heaven. Caster level 6th. The save DC's are wisdom Based
Improved Grab (EX) To use this ability, she must hit with a claw or bite attack. If it wins the grapple check, it establishes a hold and can rake. [/sblock]

Spells to cast
[sblock]
5th LVL: 2 Crowns of Flame (I take it this isn't exactly fire, but pure celestial energy.)
Curtain of light
4th LVL: 2x Diamond sprays , Dimensional Anchor,
3rd LVL: Protection from energy 3, Celestial Aspect 2

2nd LVL: Remove Paralysis. Deific Vengeance x3. Ayailla's Radiant Burst X2

1st LVL:
Divine favor. Deific Vengeance. Nimbus of Light x2. Lantern Light. Vision of Heaven. [/sblock]

Alethia's tactics will be to fly in on her Lesklyor, using her
+5 Composite Longbow with the Flaming, Feybane, Holy, Frost abilities to good use and letting her cohort blast the demon at range using it's breath weapon, while keeping as far out of the demon's breath weapon range as possible.

If the demon does retreat, she will cast curtain of light to box it in and also cast dimensional anchor to keep it from teleporting away.
 
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Dyria's tactics in the battle will be to perform a frontal attack on the dragon and try to keep its attention off of the spellcasters.
 

frostrune said:
Timrin will buy two potions of featherfall and two potions of fly for his personal use. (total cost 1550 gp I think)

He will set aside funds for comissioning 3 rings of featherfall and 50 potions of featherfall.

As for tactics:

Can Fin summon some air elementals that can force this dragon to ground with tornado force winds? Timrin can be a whole lot more use if this thing is on the ground.

If not we should all be flying, concealed behind a cloud/ illusion near where he is predicted to attack. Devran will have previously cast a protection from energy on each of us for 140 hp damage resistance vs fire. I plan on keeping him and Maggie out of the fight. She will protest but she is just not ready.

When the beast gets close we spring our ambush. The spell casters wallop it with everything they've got. Dyria, Shando, and I fly in for one devasting melee attack then improvise from there. A blinking spell on Dyria, Shando, and I may help negate some serious damage from the dragon's full attack.

Just some thoughts I have.

The elementals' whirlwinds only effect creatures at least a size smaller than the elementals, so that will not work. Does Devran have the slots to Prot Fire, Fly, and Blink everyone?

Maggie does in fact protest: "But I haven't gotten to blast something in like a week! C'mon, let me be useful..."
 


ooc:
Would it be possible for Maggie to join Alethia on her Leskylor? That way she won't be in the direct thick of things and if worse comes to worse, either she or Alethia can teleport away. Lol. I think that last battle was the first time you guys saw Alethia go full spell-casty.
 

Murdoch & Barnak buy the following:
Barnak:
Wand of true strike 750
Wand of create water 375
Belt of giant strenght +6 36,000
Wand of Restoration 26,000 gp

Murdoch:
Wand of true strike 750
Wand of create water 375

The any monies left over will go towards fixing the ship. Both Barnak & Murdoch already have rings of Feather Falling. By the way, the wands of create water are in case someone is hit by magma.

Murdoch's tactic will be to cast true strike, and then blast the dragon with a series of maximized, empowered, purified, quickened vitriolic eldrich spears (ouch!)

Barnak will cast Rain of embers to kill off whatever is accompanying the dragon, then a couple of storms of shards, targetting the dragon.
 


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