Heroes, Inc., Day 2: Goldenight

Ok, so to recap:

Crimson is hiding behind a couch. When he comes in, she plans on... (fill in)

Kaarlo is disguised as Kiran, and is hiding somewhere (suggestions: on another couch disguised as Kiran to confuse him, or in one of those storage rooms to come in from bhind)

Dyria: There is no room under the couches, but she can hide behind one instead. When he comes in, she does (fill in)

Murdoch is hiding and rpeparing to blast him with (what?). He doesnt know where to hide. Perhaps a doorway?

Fin: disguised as Kiran. On a couch? When he gets here, Fin does (fill in)

Aleena: hiding in a doorway, preparing to blast.

Shando: hiding, probably behind a couch (so he, dyria, and crimson have em all taken) as far as hiding behind them. What does he do when the guy gets there?

Alethia does what?
 

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OOC: You may need to adapt for Fin on the fly if I'm not here, but he'll probably open with an Enveloping Cocoon.

If Arundel makes it back and it becomes obvious that we're dealing with the guy who snatched Aleena, he'll use Assay Resistance followed by Extended Dimensional Anchor in an effort to prevent him escaping again.

If we do manage to prevent him teleporting and the opportunity presents, Fin will look for a chance to summon a satyr again to alert Oberon to the fey's location and circumstances.
/OOC
 

Crimson (Psion) AC:31 HPs: 92 PPs: 117

DM_Matt said:
Crimson is hiding behind a couch. When he comes in, she plans on... (fill in)?
Crimson planned on Disintegrating the target, assuming that true sight identified him at the attacker.

OOC: Disintegrate (Fort save DC 23, Ray +15 ranged touch, Dmg 22d6 - Empowered, 13 point cost).
 


ooc:
Alethia will hide in one of the storage rooms in order to sneak up behind him. She is going to use her longbow, figuring the holy, flaming weapon will do the most damage. If all else fails, she will resort to her mace of holy disruption and her cold iron knuckles of disruption. Hide +9. Oh, and I made a mistake on her heal check. With the magical bonus it is +13
 
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kirinke said:
ooc:
Alethia will hide in one of the storage rooms in order to sneak up behind him. She is going to use her longbow, figuring the holy, flaming weapon will do the most damage. If all else fails, she will resort to her mace of holy disruption and her cold iron knuckles of disruption. Hide +9. Oh, and I made a mistake on her heal check. With the magical bonus it is +13

Murdock says: "Athelia, let us know if it's anything else than the evil fey: he could send in a summoned decoy".

Murdoch will hide in one of the doorw ways. He'll use his eldrich cone (non-vitriolic) unless Athelia says anything.
 

Alethia nodded tersely. But I don't know how I know these things.... How I've always known.... she thought, notching arrow to bowstring.

ooc:
Will Alethia's passenger be able to tell her when the creature nears and what alignment it is? I'd assume that she's fairly used to the whispers telling her when danger/evil approaches, as preserving her life will preserve the demon's relative freedom. But he probly couldn't do much more than warn her. He doesn't want to blow his cover quite yet. :]

IC:
Tick tock... Tick tock. The mouse ran down the tower clock, chased by evil fair. Tock went the tower and the mouse grew teeth. Tick, the fey fell down and broke his wings and the tiny mouse tore his throat out. A whispery chuckle flickered through her mind as she steeled herself for the rather deadly fight ahead.
 
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A man in a genneric uniform walks down the hall. True seeing shows that he is in fact the fey you're looking for. He walks by the supply rooms, and doesnt see anything. Kaarlo and Alethia are at angles where they can see him but he cannot see thme as he passes. He opens the door, enters the room and sees two Kirans on opposite couches. confused, he draws his sword and raises his other hand, caausing a whip of black energy to appear in it.

He is too late to react, however. Everyone steps from hiding and attacks.

Arundel hits him with a green ray from the end of the hall. The enery coats him and disappears.

He stands defiant as rays and bolts bounce off an invisible shield of dark energy (SR). Alneena's scorching rays, Murdoch's eldritch blasts, and Crimson's disintegrate are ineffective.

Dryia rises and snaps her whip, striking him accros the face (crit, 39dmg)

Fin rises from the couch and tries to imprison the creature with a spell, but fails.

From behind, Alethia fires her arrow. Its holy power pierces a hole in his energy field and strikes true (20dmg)

Shando, Dryia, and Kaarlo charge him. He strikes rapidly with his whip, hitting all of them (20dmg each). They each feel the energy trying to sap their strength, but they resist it this time. Shando rolls underneath the blow, stands up and tries to strike, but the creature sidesteps him. Dodging Shando, he cannot also avoid Kaarlo, who drives his blade into his back (33dmg)

End Surprise Round
---------------------------------
Init for Round 1

Alethia 23
Kaarlo 22
Evil Fey 16
Crimson 15
Fin 15
Dyria 14
Arundel 14
Murdoch 13
Aleena 10
Shando 6

Alethia keeps fring, the first arrow penetrating his shield and the second burning up before reaching him. (20dmg).

Kaarlo stabs the surrounded fey in the chest (31dmg).

Badly hurt, the creature resorts to showing his true face, a twisted, smiling mockery of an angel with tattered butterfly wings. His laugh rings in your ears and many copies of his twisted face seem to float through the air. (Blasphemy, everyone dazed for 1 round, -6 str)

Since Arundel's spell prevents him from leaving by magic, he stands and fights, dismissing his whip and putting both hands on his sword, His sword flickers with dark energy, and he plunges it into Kaarlo with such force that Kaarlo's blade is knocked from his hand as he tries to parry. The wounds crackles with energy as it enters his body, and he falls stunned (36dmg, 3r stun).

He then jumps forward slightly and powers through Dryia's whip-parries, Striking her first in the shoulder, then turning his hands over and cutting through her stomach (123dmg, 1crit, hp --> -15, got a bit before dying though thanks to the recovery time for bigger negative range tradeoff). She falls.

Not is it round 2, and everyone who is after him may go.

(Casters especially should post for multiround)
 
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Moves for autopilot types:

Fin Shouts "Fire in the hole!" You all know that means to get out of melee range of the baddie and behind cover. (Shando needs a move action for that, the rest of you just a five foot step for total cover. You can do that after your action, and use another step to come out before your next one)

Fin will cast Quill Blast, Adunrel will cast Flame Strike (with Assay Res still up)
They will delay until end of round except Aleenas move to do this.

Aleena will cast a damaging spell. She and Arundel and Alethia are far enough away that they do not need to seek cover from the quills, and is banking on a save penalty from th equills.
 

Alethia feels the spell sap her strength, weakening her. Biting her lip and ignoring the weakness as best as she can, she continues to fire, hoping to kill the demon before it causes any more deaths. Any pause to heal herself with the wand would leave the others open to attack. Her eyes are now glowing with a bright silvery inner light and a softer light, almost like moonlight seems to spill from her body, as if in response to the fallen eladrin's foul presence.



ooc:
(With her bow, she gets 3 attacks per round with the rapid shot feat added in. Resistance to acid 5, cold 5, and electricity 5.)
 
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