Heroes Must Rise! [Erekose13 Judging](Concluded)

At this point, negotiations do seem pointless, so Iggy will fight.

He'll take a step back (to H14), and cast haste on the party. This can affect 7 creatures (though he only picks 6!), no two of which can be more than 30 feet apart.


OOC: spells
Level 0 (4+1 div): detect magic(D), light(x2), message(x2)
Level 1 (4+1 int+1 div): , color spray, True Strike(D), protection from evil, magic missile(x2)
Level 2 (3+1 int+1 div): detect thoughts(D), invisibility(x2), scorching ray(x2)
Level 3 (2+1 int+1 div): Clairaudience/Clairvoyance(D), Haste, Tongues
Level 4 (1+1 int+1 div): , Mnemonic Enhancer

add'n 3 magic missiles from Mnemonic Enhancer spell
 

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HP 50 / 50 (9 nonlethal), Ac 18 (19 vs. Elemental)

Ducane takes a 5ft step to M17 and swings his sword at the elemental twice.

OOC: Attacks 15 and 23, with damages of 12 and 15 respectively. Using Dodge at the elemental.
 

Charlarn of Phyrah: male human cleric 5/ranger 2

Charlarn gulps as he realizes how big the elemental is. He backs up a step (to K13) and begins chanting, "Lady Phyrah, send down one of your servants." (summon monster II for a celestial riding dog; full-round action; duration 5 rounds)

AC 16, 17 vs. the elemental
HP 44/44
5 nonlethal damage
fatigued
shield of faith in effect
haste in effect

Celestial riding dog: Medium Magical Beast (Augmented Animal, Extraplanar); HD 2d8+4; hp (2d8+4=9); Init +2; Spd 40 ft.; AC 16, touch 12, flat-footed 14; Base Atk +1; Grp +3; Atk +3 melee (1d6+3, bite); Full Atk +3 melee (1d6+3, bite); SA smite evil; SQ darkvision 60 ft., low-light vision, scent, resistance to acid 5, cold 5, and electricity 5, spell resistance 7; AL NG; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 3, Wis 12, Cha 6.

Skills and Feats: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*; Alertness, Track (B). *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.
SA-Smite Evil (Su): Once per day a celestial riding dog can make a normal melee attack to deal 2 extra damage against an evil foe.
 
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Round 1 Concludes
Charlarn begins chanting a lengthy spell.

Iggy steps back and casts Haste upon the entire party.

Opale steps back and shoots acid at the fire elemental. (Needs attack and damage rolls.)

Ducane steps forward and attacks the elemental, landing a blow for 10 damage. He notices that the elemental, being composed of fire, doesn't seem to take the full force of the attack.

Zack's attacks are similar in effect to his brothers, and deal another 10 damage.

Code:
  A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z
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10  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
11  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
12  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
13  |  |  |  |  |  |  |  |  |  |Ch|  |  |Op|  |  |  |  |  |  |  |  |  |  |  |
14  |  |  |  |  |  |  |Ig|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
15  |  |  |  |  |  |  |  |  |  |  |  |  |Pl|  |  |  |  |  |  |  |  |  |  |  |
16  |  |  |  |  |  |  |  |  |Za|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
17  |  |  |  |  |  |  |  |  |Hu|ge|*F|Du|  |  |  |  |  |  |  |  |  |  |  |  |
18  |  |  |  |  |  |  |  |  |ir|e*|El|  |  |  |  |  |  |  |  |  |  |  |  |  |
19  |  |  |  |  |  |  |  |  |em|en|ta|  |  |  |  |  |  |  |  |  |  |  |  |  |
20  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
21  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
22  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
23  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
24  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
25  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
26  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |

Round 2 Begins
The elemental dashes into the midst of the party, provoking attacks of opportunity from Zack and Ducane.

Elemental v Charlarn (1d20+17=20, 2d8+4+2d8=19)

Charlarn takes 19 damage, and must make a DC 29 concentration check or lose his spell.

Reminders for all: The elemental is immune to flanking, so don't apply a flanking bonus. Also, remember the effects of fatigue on your strength and dex when performing actions that rely on either of those.

New map coming up...
 

Code:
  A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z
01  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
02  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
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12  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
13  |  |  |  |  |  |  |  |  |  |Ch|  |  |Op|  |  |  |  |  |  |  |  |  |  |  |
14  |  |  |  |  |  |  |Ig|  |  |Hu|ge|*F|  |  |  |  |  |  |  |  |  |  |  |  |
15  |  |  |  |  |  |  |  |  |  |ir|e*|El|Pl|  |  |  |  |  |  |  |  |  |  |  |
16  |  |  |  |  |  |  |  |  |Za|em|en|ta|  |  |  |  |  |  |  |  |  |  |  |  |
17  |  |  |  |  |  |  |  |  |  |  |  |Du|  |  |  |  |  |  |  |  |  |  |  |  |
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24  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
25  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
26  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
 

Initiative and Status
Huge Fire Elemental (20 damage) Edit: 27 damage with Acid Arrow
Planus (10 Nonlethal, Fatigued, Hasted)
Charlarn (19 Damage, 5 Nonlethal, Fatigued, Hasted)
Iggy (11 Nonlethal, Fatigued, Hasted)
Opale (16 Nonlethal, Fatigued, Hasted)
Ducane (9 Nonlethal, Fatigued, Hasted)
Zack (15 Nonlethal, Fatigued, Hasted)
 
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Opale pupils narrow as she see the huge elemental heading right her way. She instinctively start to cast a mirror image spell, her best chance to escape the grip of her opponent. She also do a 5 feet step behind her.

[SBLOCK=OOC]Acid Arrow touch attack hit: 15 for 7 damages.

She cast defensively Mirror images: Concentration roll: 28 for only 3 images

She moves 5 feet north[/SBLOCK]
 

Planus realizes he is quite poorly prepared to be facing the elemental. He moves away to get some space, knowing full well it is going to cost him. He then cries out to Mongrel for aid.

OOC: Move to M6. Cast prayer - +1 to everything for allies, -1 to everything for enemy.
 

Iggy takes a 5 foot step back. (to G13 or wherever.) The haste spell doesn't help much with spellcasting, but Iggy will put a magic missile into the creature.

OOC: Dmg 13. That's iggy's first 4 die magic missile, I think.

spells
Level 0 (4+1 div): detect magic(D), light(x2), message(x2)
Level 1 (4+1 int+1 div): , color spray, True Strike(D), protection from evil, magic missile
Level 2 (3+1 int+1 div): detect thoughts(D), invisibility(x2), scorching ray(x2)
Level 3 (2+1 int+1 div): Clairaudience/Clairvoyance(D), Haste, Tongues
Level 4 (1+1 int+1 div): , Mnemonic Enhancer

add'n 3 magic missiles from Mnemonic Enhancer spell
 

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