Heroes Must Rise! [Erekose13 Judging](Concluded)

Planus ducks between two trees with his bow drawn and ready. hide (1d20+13=18)

He softly murmurs prayers to Mongrel.

OOC: At the first sign of the enemy, Planus casts Prayer.
0 (DC 13) 6/day: Detect Magic, Light, Guidance, Create Water x3
1 (DC 14) 5/day: Endure Elements (x3), Divine Favor, Shield of Faith
2 (DC 15) 4/day: Resist Energy (x2), Shatter, Silence
3 (DC 16) 3/day: Blindness, Prayer, Dispel Magic
4 (DC 17) 1/day: Divine Power
Domain:
1 (DC 14): Longstrider
2 (DC 15): Invisibility
3 (DC 16): Fly
4 (DC 17): Dimension Door
 

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A blot of pure darkness appears a short ways off, and a dark metalic spiderlike leg begins to come through it...

Roll initiative.
 


Charlarn of Phyrah: male human cleric 6/ranger 2

Round 1
Initiative (1d20+2=4)
As Charlarn tries to hide, he hears the rustle of the monstrous leg striding out of the darkness. The sight freezes him for a second. He gathers his wits and says, "What in the world is that? Everyone, get close to me." He touches his holy symbol to himself as he chants the words to a magic circle against evil spell (duration 1 hour).

AC 18, 20 against evil creatures
HP 50/50
magic circle against evil in effect

Cleric Spells Prepared (5/4+1/4+1/3+1: save DC 14 + level):
0-create water (2), detect magic, guidance, mending;
1-endure elements (3), endure elements, sanctuary*;
2-hold person, resist energy (2), shield other*, summon monster II.
3-dispel magic, magic circle against evil, magic vestment, protection from
energy*.
*Domain spell.
 







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