ThoughtBubble
First Post
D&D isn't really set up for politics. It's not really set up for inter-personal relationships, economic conquest, or finding more profitable trade routes. Heck, it'll probably get some people angry but, as the system goes, it's not even set up for development of a character's personality, or playing a character who is separate from the player. It doesn't even have methods for using character backgrounds as a part of the creation process.
Does that mean you can't have a game with political intrigue, personal relationships, economic conquest, trade routes, character development, character backgrounds, or separated characters? Of course not.
What it means is that having those in the game means you're doing so without the support of the rules. Now, for a lot of people, that's not a big deal. For a lot of people though, it is a big deal. Some people are dependant on utilising a set of rules to keep their gameworld consistent. And sometimes, it is very hard to compare just how important a 5% tax increase is to the Duke vs. the duty he feels to his estranged nephew vs. the looming threat to the north vs. improving the trade roads.
And it's only harder without guidelines, something the core D&D books don't really define for us. So, it's left up mostly to DM arbitration and somehow taking into accout the players' diplomacy rolls and arguements.
So, it really just comes down to how comfortable players and DMs are in walking away from the 'safe' bounds of what's covered in the core rules.
Does that mean you can't have a game with political intrigue, personal relationships, economic conquest, trade routes, character development, character backgrounds, or separated characters? Of course not.
What it means is that having those in the game means you're doing so without the support of the rules. Now, for a lot of people, that's not a big deal. For a lot of people though, it is a big deal. Some people are dependant on utilising a set of rules to keep their gameworld consistent. And sometimes, it is very hard to compare just how important a 5% tax increase is to the Duke vs. the duty he feels to his estranged nephew vs. the looming threat to the north vs. improving the trade roads.
And it's only harder without guidelines, something the core D&D books don't really define for us. So, it's left up mostly to DM arbitration and somehow taking into accout the players' diplomacy rolls and arguements.
So, it really just comes down to how comfortable players and DMs are in walking away from the 'safe' bounds of what's covered in the core rules.


