Jodjod said:It sounds like it will be an okay resource for, well, battles, but in the end I don't see why you are whining so much. 20 pages to help a player? Well, it's about time that a book dedicated to Dungeon Masters is made.
BRyltar said:Well, I don't know if you picked up Champions of Ruin after allbut after flipping through CoR and reading HoB cover to cover, HoB comes out on top. I'd give it a 4/5 score.
Gotcha.swordsmasher said:While i haven't read the book cover to cover...
Flipping through it...
TerraDave said:BUT, the big turn off for me has been the "modernist" approach that seems to permiate the book, at least from everything posted and previewed. How hard would it be to use this book if I wanted a very ancient, or medieval feel to the combat, or more traditional fantasy (LotR)?
cignus_pfaccari said:Of course, if you're looking for a "realistic ancient/medieval feel", D&D is absolutely the worst game for that. Phalanxes are utter meat to anyone who can cast an enlarged fireball, and tossing a fear effect on even seasoned infantry will help break their formation so your cavalry can slaughter them.
Brad
Agreed. I want a system for playing out ancient/medieval combat with magic. I'd like to see the default D&D assumptions played out, and I'd like to see a few simple twists that could change all that.TerraDave said:But see, this is what I would like to see played out...
buzz said:Gotcha.
Understood, but that still doesn't constitute a thorough enough reading for me to value your assessment too highly, much less justify, in my mind, a thread title with the word "sucks" in capitals followed by three exclamation points.swordsmasher said:Flipping through it means I read a good 1/3rd of the book to get the books theme and to see if it worked for me.
Well, you can say the same about almost any RPG book on a given subject, e.g., pretty much every GURPS book ever written. That doesn't necessarily make the product useless to people who don't have a background in the subject nor who want to do all fo their own research. Compiling the info into a single, RPG-focused book is supposed to eliminate the need to, say, join the armed forces, watch documentaries, and read related novels.swordsmasher said:This may be because i am ex-military myself and a lot of the book was No Duh stuff for me; but really most of the book could be gleaned from watching the discovery channel or reading some dragonlance novels.
In a book for an RPG that's not D&D, probably.swordsmasher said:Another thing that turned me off: How many darn times do we need to see how best to lob a fireball at the enemy? When are we going to see: This is how you fight a war with NO MAGIC-USERS!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.