D&D 5E Heroes of Hydellor


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tglassy

Adventurer
“Tie them up again,” Liam said. “They May know something of this tower.”

Liam leaned down and picked up the fallen spear, examining it to see if the magic was in the spear or the Kobald he felled.
 

Steve Gorak

Adventurer
Theremin sighs, and scans the combat area and its surroundings for additional threats. He pays special attention to the fallen foes (all of them, even the ones from the last fight), and spends even more time inspecting the sleeping alchemist. He then adresses his companions: ''Do we want to keep one of them alive for questionning? Perhaps the alchemist? I'm not sure that they can be trusted, so we might as well end their lives peacefully, as they sleep.''

OOC: perception [roll0]
 


Steve Gorak

Adventurer
OOC: fyi, it was a crappy roll, even if this new platform can't seem to retrieve the number!

Here's a test for the dice roller to see if it works [roll]1d20[/roll]
 

KahlessNestor

Adventurer
Unknown location/Tower
Seaday, Emperorweek, 2 Moon/12:25 PM
Weather: Chilly temps, light wind, light rain
Lighting: Dim to Dark: Disadvantage for Perception and Investigation unless you have a light source
Round 0

TOWER

OOC: Theremin’s Perception rolls didn’t come through, either.


As Liam looked at the spear, he could see the arcane markings on it that could indicate it was magical, but without a spell or ritual, he couldn’t be sure, or identify it.

Sayine gasped and tugged Theremin’s arm, pointing to one of the dead drakes. It was definitely struggling to get up, and it was definitely still dead.


DUNGEON

OOC: Owyn’s Precision Attack roll didn’t show, but it’s a kobold. I’m going to assume you rolled at least a 3 on a d8. Odds are in your favor.


Owyn’s makeshift club brained another kobold, leaving only one left to harass him. Seeing he was alone, the kobold dashed for the outer door of the guard room.

OOC: Opportunity attack, if you like.


@Charwoman Gene
@Lord Twig
@Steve Gorak
@tglassy
@gargoyleking

[sblock=Rolls]
[/sblock]

[sblock=Maps]
Combat Map:
Player Overview Map:

[sblock=Status]
Coriana (+2) AC 15 24/24+5 thp PP 14
Liam (+2) AC 14 21/31 PP 14 Devil’s Sight
Mindra (+4) AC 15 14/35 PP 18 Darkvision
Owyn (+3) AC 19 27/36 PP 14
Theremin (+5) AC 15 13/27 PP 14 Darkvision
Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*

Engir
Kobold Inventor (+2) AC 12 13/13 Asleep PP 10 Darkvision, Sunlight sensitivity
Kobold 1 (+2) AC 12 8/8 Asleep PP 8 Darkvision, Sunlight sensitivity
Kobold 2 (+2) AC 12 4/4 Asleep PP 8 Darkvision, Sunlight sensitivity

Dungeon
Kobold A AC 12 6/6 PP 8 Darkvision, Sunlight sensitivity
Kobold B AC 12 6/6 PP 8 Darkvision, Sunlight sensitivity
Kobold C AC 12 4/4 PP 8 Darkvision, Sunlight sensitivity
[/sblock]

[sblock=Notes]
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:
[/sblock]

[sblock=Loot]
300 gp
[/sblock]
 

gargoyleking

Adventurer
"Oh no you don't!"

Owyn smiled as the kobold made to run. He'd been expecting it, and the backswing was already ramping up before the lizard had even taken a step. The impact was solid and stopped the creature cold.

Sentinal is a beautiful thing. But I think it's dead anyways.

Greatclub: 1d20+6 19 1d8+4 11[/spoiler
 
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Steve Gorak

Adventurer
Heeding Sayine's warning, Theremin points to the drake ''Companions, we have a problem!'' He then incants arcane words.

OOC: cast vicious mockery, wisdom save dc 14 or [roll]1d4[/roll] psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
 

Charwoman Gene

Adventurer
"Oh, bloody hell..." says Coriana. She mutters a foul arcane curse and a green aura appears momentarily on her sword and the rising drake.
She then races to the drake swinging her sword with all her might.
OOC: Bonus: Switch Hex.
Move: to Drake.
Action: GS on Drake. Attack on the rising Drake: 1d20+8 23 2d6+4 9 1d6 4
 

tglassy

Adventurer
Liam rolled his eyes he seems to do that a lot these days. He held out his staff and a bolt of holy fire rang out towards the rising Drake.


Action: Sacred Flame. Must make a DC 15 Dex save or take [roll]1d8[/roll] radiant damage.
 

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