D&D 5E Heroes of Hydellor

gargoyleking

Adventurer
Harried by the creature's attention, Owyn takes another swing at it, but doesn't seem to have his usual precision. His blade falls short once again.
(OOC: Must've forgotten to add my roll on this, only hit a 13 I believe.)
 
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KahlessNestor

Adventurer
Shadowfell/Bone Forest
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 7

The shadow ignored Theremin’s taunts.

Alet extended his hand toward the last remaining shadow. Sparks of magic shot out at the shade, slamming into its dark form, peppering it with holes.

Sayine flew over to the shadow and flapped around it to try and distract it.

Beturea closed in on the shadow, despite her own injuries, but only managed to graze it.

Crimsyn, though, managed to finish it off with her spiked chain, sending the wisps of shadow off into the dark forest.

The river and forest were quiet now. Shadows still lurked in the darkness, but no threats seemed to be near them for now.

END COMBAT

[OOC=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.

Initiative:
Theremin 25
Alet 20
Sayine 14
Owyn 12
Shadows 10
Beturea 9
Mindra 7
Crimsyn 7
Coriana 5
[/OOC]

@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene


Combat Map:
Player Overview Map:

Coriana (+2) AC 15 31+8 thp/31 PP 14
Mindra (+4) AC 15 35+2 thp/35 PP 18 Darkvision; Str 9/12 (-1), Hidden
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision; Str 11/12

Sayine (+5) AC 15 14+8 thp/14 PP 13 Mirror Image (3, 8r), Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*
Beturea (+1) AC 15 1/16 PP 12 Str 7/11 (-2)
Alet Caravon (+0) AC 16 18/24 PP 10 Darkvision, 1/3 spell slots; Str 15/16
Crimsyn Ledet (+3) AC 15 9/22 PP 11 Darkvision, Str 6/12 (-2)

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 

Steve Gorak

Adventurer
Theremin is livid. He was badly injured, and feels weak, something he isn’t accustomed to. He instinctively grabs his lute to comfort himself, and plays a soothing song.

OOC: assuming a short rest, use of song of rest, additional d6 recovered.

Theremin uses 1 HD and recovers 9hp. He is at -1 full hp.
Once rested, he uses inspiring leader to give back 8 temp hp to all


He says to his companions: “most of my magics are depleted. I’ll need to rest longer to face more attacks like this one”
 

Lord Twig

Adventurer
"We can all use a rest after that," Mindra looks around at the gloomy forest, "but we'll have to stay alert."
Weakened by a hit from a shadow, Mindra finds a place to sit back and rest. She tries to remain aware of her surroundings, but rest takes precedent. She hopes that those less effected by the shadows can keep watch for an hour while she recovers her strength.
 

gargoyleking

Adventurer
Owyn visibly relaxes as he realizes that the last of the creatures had been destroyed. He watches the shadows flit about the shore nervously, but is unhurt. "Go ahead and get some rest, I'm fine for now."
 

KahlessNestor

Adventurer
Shadowfell/Bone Forest
Seaday, Emperorweek, 3 Moon, 897 AF/Time 2000
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 0

Everyone remained on edge the rest of the way through the Bone Forest, but eventually the river exited the forest for the open plains again, and it was easier to keep watch, allowing the members of the party to get a bit of rest as the river widened a bit as it approached a lake. Where the river flowed into the lake, another wooden palisade wall could be seen in the darkness of the Shadowfell night by the watch fires burning atop it. It looked a lot like Alet and Crimsyn’s village.

“We’re here,” Crimsyn said, taking in the sail a bit, letting the boat float on the current.

Alet mounted a white cloth on a pole on the prow, and Crimsyn put one up the mast as well.

“Let’s hope they talk first before shooting,” Beturea said, glancing at Owyn, Theremin, Mindra, and Coriana.

OOC: You all managed a short rest on the trip down the river, so you can roll your hit dice and let me know your new totals. You also have 1d6 extra points and 8 thp from Theremin.

For those of you who lost Strength and have negatives, I am going to treat those kind of like Exhaustion. Every Long Rest will recover a point of Strength. A spell like Lesser Restoration will recover all your lost Strength.


[OOC=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.

Initiative:
Theremin
Alet
Sayine
Owyn
Beturea
Mindra
Crimsyn
Coriana
[/OOC]

@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene


Combat Map:
Player Overview Map:

Coriana (+2) AC 15 31+8 thp/31 PP 14
Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision; Str 9/12 (-1), Hidden
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 26+8 thp/27 PP 14 Darkvision; Str 11/12

Sayine (+5) AC 15 14+8 thp/14 HD 4/4d4 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*
Beturea (+1) AC 15 13+8 thp/16 HD 1/2d8 PP 12 Str 7/11 (-2)
Alet Caravon (+0) AC 16 24/24 HD 2/3d8 PP 10 Darkvision, 1/3 spell slots; Str 15/16
Crimsyn Ledet (+3) AC 15 22+8 thp/22 HD 1/3d8 PP 11 Darkvision, Str 6/12 (-2)

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 

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