D&D 5E Heroes of Hydellor


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OOC: Moving up, Mindra will keep an eye out for traps and tripwires. When Mindra gets to the door she stops and listens, putting her ear to the door if necessary. I have moved Mindra on the map.
 


Essess/Bredonshire/Cold Woods
30 Mother/6:21 AM
Weather: 70 F; No wind; Light rain
Round 0



The door Mindra approaches is ironwood, which is probably the only reason it still exists since it appears to be very old. It is mostly closed, but appears to have swelled with time, so it doesn’t fit fully in the frame anymore. Inside she can hear voices laughing and arguing in Goblin.

[sblock=Actions]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]


[sblock=Status]
Coriana AC 15 9/9
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10

Sayine AC 15 14/14
[/sblock]

[sblock=Notes]

Initiative


Survival:
Marching Order: Coriana, Theremin, Liam, Mindra
Travel Pace: Normal (difficult terrain)
Travel activity: Coriana (tracking), Theremin (tracking)
Light: Coriana with torch; Liam blindsight 30; Mindra and Theremin darkvision 60.
[/sblock]
 

Mindra will try to get a peak inside, hopefully without being noticed herself. If needed she will open the door slightly to get a better view.
 

Essess/Bredonshire/Cold Woods
30 Mother/6:22 AM
Weather: 70 F; No wind; Light rain
Round 0

Mindra eases the door open a crack to peer inside. She sees a long seventy foot hallway lined with rough, smelly furs and sleeping pallets. Two goblins sit inside tossing knucklebones and squabbling over the results.

[sblock=Actions]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]


[sblock=Status]
Coriana AC 15 9/9
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10

Sayine AC 15 14/14
[/sblock]

[sblock=Notes]

Initiative


Survival:
Marching Order: Coriana, Theremin, Liam, Mindra
Travel Pace: Normal (difficult terrain)
Travel activity: Coriana (tracking), Theremin (tracking)
Light: Coriana with torch; Liam blindsight 30; Mindra and Theremin darkvision 60.
[/sblock]
 

Easing back slowly, Mindra leaves the door where it is and gestures towards the door then holds up two fingers. Then whispers, "Two" for Coriana's benefit. She then pulls out her bow and moves to the other side of the door and nods towards Coriana.

OOC: Mindra wants to take out the two in the hallway as quickly and quietly as possible, but she will wait to make sure the others are on board before taking any action on her own.

You mention 2 goblins in your post, but I only see one on the map. Maybe it got deleted?
 

Making abstraction of the surroundings, Theremin is enjoying having the diminutive creature on his shoulder. He finds her presence soothing, and finds it quite charming. Whispering to Sayine the bard says: "Perhaps you should stay here, I will get closer to the door to help with my crossbow. It could get dangerous"

Theremin moves behind Mindra, his crossbow locked and loaded.

OOC: Move to O25. if required stealth check [roll0]
edit: at least it wasn't 1! ;-)

IC: Once he is behind Mindra, Theremin puts one knee on the ground and what appears to be a full brown cloth bag apprears where he was.
 


Essess/Bredonshire/Cold Woods
30 Mother/6:23 AM
Weather: 70 F; No wind; Light rain
Round 0

OOC: Huh. Don’t know what happened to that second goblin. I put it back in.


Sayine nodded to Theremin and fluttered down to the step, worrying her hands a bit fretfully. “Be careful!” she told him as he crept forward and disappeared into an illusory bag.

The goblins in the room alternate laugh and argue.

[sblock=Actions]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]


[sblock=Status]
Coriana AC 15 9/9
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10 (minor image)

Sayine AC 15 14/14
[/sblock]

[sblock=Notes]

Initiative


Survival:
Marching Order: Coriana, Theremin, Liam, Mindra
Travel Pace: Normal (difficult terrain)
Travel activity: Coriana (tracking), Theremin (tracking)
Light: Coriana with torch; Liam blindsight 30; Mindra and Theremin darkvision 60.
[/sblock]
 

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