KahlessNestor
Adventurer
Essess/Bredonshire
29 Mother/12:50 PM
Weather: 79 F/26 C; No wind; Light rain
Round 3.2 and 4.1
Garrett stayed near Curdy, protecting the civilian, though the big human boy towered over him with a hand axe ready.
Curdy, too, awaited any attack, his broad back to the halfling as they circled, watching the goblins and wolves.
The goblin engulfed in the grassfire fell over, the scent of burning flesh wafting in the night wind around the heroes as the fire spread.
Seeing his companions down, and both he and his wolf severely wounded, the last remaining goblin takes a parting shot at Haldor, the closest enemy he can see before turning and fleeing into the tall grass and darkness. The arrow catches the dwarf in the shoulder, downing the sorceror.
[sblock=Actions]
Goblin 1: Takes fire damage and dies.
Fire damage: 1D6 = [3] = 3
Goblin 2: Fires bow at Haldor and flees.
Shortbow attack on Haldor: 1D20+4 = [9]+4 = 13
Shortbow damage on Haldor: 1D6+2 = [2]+2 = 4
Wolf 2: Flees
[/sblock]
[sblock=Status]
Coriana AC 17 12/12
Curdy AC 11 8/8 Dodge
Garrett AC 18 8/15 Dodge
Haldor AC 12 0/11 unconscious
Liam AC 16 10/10
Mindra AC 15 5/11* prone
Theremin AC 15 1/10
Goblin 1 AC 15 0/7
Goblin 2 AC 15 1/7 (Mounted w2)
Goblin 3 AC 15 0/7
Wolf 1 AC 13 0/11
Wolf 2 AC 13 1/11 (Mounted g2)
Wolf 3 AC 13 0/11
[/sblock]
[sblock=Notes]
MAP
Initiative
Liam 21
Mindra 17
Haldor 13
Curdy 12
Coriana 7
Wolves 7
Goblins 5
Theremin 5
Survival: 16 (Haldor) and 10 (Liam), Mindra 25
Marching Order: Mindra ahead of the torchlight, Haldor and Liam, Coriana, Curdy, Theremin, Garrett
Travel Pace: Normal
Travel activity: Mindra, Haldor and Liam (tracking); Curdy
Light: Coriana and Garrett with torches; Liam blindsight 30; Mindra, Theremin, and Haldor darkvision 60.
[/sblock]
29 Mother/12:50 PM
Weather: 79 F/26 C; No wind; Light rain
Round 3.2 and 4.1
|
Garrett stayed near Curdy, protecting the civilian, though the big human boy towered over him with a hand axe ready.
Curdy, too, awaited any attack, his broad back to the halfling as they circled, watching the goblins and wolves.
The goblin engulfed in the grassfire fell over, the scent of burning flesh wafting in the night wind around the heroes as the fire spread.
Seeing his companions down, and both he and his wolf severely wounded, the last remaining goblin takes a parting shot at Haldor, the closest enemy he can see before turning and fleeing into the tall grass and darkness. The arrow catches the dwarf in the shoulder, downing the sorceror.
|
[sblock=Actions]
Goblin 1: Takes fire damage and dies.
Fire damage: 1D6 = [3] = 3
Goblin 2: Fires bow at Haldor and flees.
Shortbow attack on Haldor: 1D20+4 = [9]+4 = 13
Shortbow damage on Haldor: 1D6+2 = [2]+2 = 4
Wolf 2: Flees
[/sblock]
[sblock=Status]
Coriana AC 17 12/12
Curdy AC 11 8/8 Dodge
Garrett AC 18 8/15 Dodge
Haldor AC 12 0/11 unconscious
Liam AC 16 10/10
Mindra AC 15 5/11* prone
Theremin AC 15 1/10
Goblin 1 AC 15 0/7
Goblin 2 AC 15 1/7 (Mounted w2)
Goblin 3 AC 15 0/7
Wolf 1 AC 13 0/11
Wolf 2 AC 13 1/11 (Mounted g2)
Wolf 3 AC 13 0/11
[/sblock]
[sblock=Notes]
MAP
Initiative
Liam 21
Mindra 17
Haldor 13
Curdy 12
Coriana 7
Wolves 7
Goblins 5
Theremin 5
Survival: 16 (Haldor) and 10 (Liam), Mindra 25
Marching Order: Mindra ahead of the torchlight, Haldor and Liam, Coriana, Curdy, Theremin, Garrett
Travel Pace: Normal
Travel activity: Mindra, Haldor and Liam (tracking); Curdy
Light: Coriana and Garrett with torches; Liam blindsight 30; Mindra, Theremin, and Haldor darkvision 60.
[/sblock]