KahlessNestor
Adventurer
Essess/Bredonshire
29 Mother/1:50 AM
Weather: 78 F/25 C; No wind; Light rain
Round 0
Mindra gets some help from Haldor getting the flames put out, saving the region from a wildfire. The others vote for making for Timberhand -- whatever that is -- and Curdy leads the way down into the river valley, following the river to the southeast. A little over an hour later you see light on the horizon and hear the howl of wolves. Topping a small rise, you see a timber palisade situated in a bend in the river barely a stone’s throw from the eaves of the Cold Wood, the line of trees forbidding and dark in the night.
The palisade, however, was lit up by torches. Crude wooden lookouts, little more than platforms with a bit of roof to keep off sun and rain, sit at the corners, and the gate seems barred.
Curdy pauses. “That’s unusual. They usually just burn torches at the gate,” he said.
The party can see dark forms flitting through the tall grass around the palisade, and a dirt trail leading to the sturdy, closed, wooden gate.
[sblock=Actions]
[/sblock]
[sblock=Status]
Coriana AC 17 12/12
Curdy AC 11 8/8
Garrett AC 18 8/15
Haldor AC 12 1/11
Liam AC 16 10/10
Mindra AC 15 5/11
Theremin AC 15 1/10
[/sblock]
[sblock=Notes]
MAP
Initiative
Liam
Mindra
Haldor
Curdy
Coriana
Theremin
Survival:
Marching Order: Mindra ahead of the torchlight, Haldor and Liam, Coriana, Curdy, Theremin, Garrett
Travel Pace: Normal
Travel activity:
Light: Coriana and Garrett with torches; Liam blindsight 30; Mindra, Theremin, and Haldor darkvision 60.
[/sblock]
29 Mother/1:50 AM
Weather: 78 F/25 C; No wind; Light rain
Round 0
Mindra gets some help from Haldor getting the flames put out, saving the region from a wildfire. The others vote for making for Timberhand -- whatever that is -- and Curdy leads the way down into the river valley, following the river to the southeast. A little over an hour later you see light on the horizon and hear the howl of wolves. Topping a small rise, you see a timber palisade situated in a bend in the river barely a stone’s throw from the eaves of the Cold Wood, the line of trees forbidding and dark in the night.
The palisade, however, was lit up by torches. Crude wooden lookouts, little more than platforms with a bit of roof to keep off sun and rain, sit at the corners, and the gate seems barred.
Curdy pauses. “That’s unusual. They usually just burn torches at the gate,” he said.
The party can see dark forms flitting through the tall grass around the palisade, and a dirt trail leading to the sturdy, closed, wooden gate.
[sblock=Actions]
[/sblock]
[sblock=Status]
Coriana AC 17 12/12
Curdy AC 11 8/8
Garrett AC 18 8/15
Haldor AC 12 1/11
Liam AC 16 10/10
Mindra AC 15 5/11
Theremin AC 15 1/10
[/sblock]
[sblock=Notes]
MAP
Initiative
Liam
Mindra
Haldor
Curdy
Coriana
Theremin
Survival:
Marching Order: Mindra ahead of the torchlight, Haldor and Liam, Coriana, Curdy, Theremin, Garrett
Travel Pace: Normal
Travel activity:
Light: Coriana and Garrett with torches; Liam blindsight 30; Mindra, Theremin, and Haldor darkvision 60.
[/sblock]