D&D 5E Heroes of Hydellor

Essess/Bredonshire
29 Mother/1:50 AM
Weather: 78 F/25 C; No wind; Light rain
Round 0

Mindra gets some help from Haldor getting the flames put out, saving the region from a wildfire. The others vote for making for Timberhand -- whatever that is -- and Curdy leads the way down into the river valley, following the river to the southeast. A little over an hour later you see light on the horizon and hear the howl of wolves. Topping a small rise, you see a timber palisade situated in a bend in the river barely a stone’s throw from the eaves of the Cold Wood, the line of trees forbidding and dark in the night.

The palisade, however, was lit up by torches. Crude wooden lookouts, little more than platforms with a bit of roof to keep off sun and rain, sit at the corners, and the gate seems barred.

Curdy pauses. “That’s unusual. They usually just burn torches at the gate,” he said.

The party can see dark forms flitting through the tall grass around the palisade, and a dirt trail leading to the sturdy, closed, wooden gate.

[sblock=Actions]
[/sblock]

[sblock=Status]
Coriana AC 17 12/12
Curdy AC 11 8/8
Garrett AC 18 8/15
Haldor AC 12 1/11
Liam AC 16 10/10
Mindra AC 15 5/11
Theremin AC 15 1/10
[/sblock]

[sblock=Notes]
MAP

Initiative
Liam
Mindra
Haldor
Curdy
Coriana
Theremin

Survival:
Marching Order: Mindra ahead of the torchlight, Haldor and Liam, Coriana, Curdy, Theremin, Garrett
Travel Pace: Normal
Travel activity:
Light: Coriana and Garrett with torches; Liam blindsight 30; Mindra, Theremin, and Haldor darkvision 60.
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Holding his wounded side, Theremin says to the others "Let us hurry up! We will be much safe inside than out here". Theremin moves ahead towards the palissade.
 



Essess/Bredonshire/Timberhand Logging Camp
29 Mother/1:51 AM
Weather: 78 F/25 C; No wind; Light rain
Round 0

The heroes limp their way to the road and the gate leading inside the timber palisade. They are halted by a voice from above.

“Who goes there?”

“It’s me, Curdy, Mr. Crat!” Curdy calls up into the torchlight. “The goblins got Irene, and I have some folks helping me get her back!”

“Let ‘em in!” the voice called down, and soon the heavy gate creaked open, allowing them inside.

A large, burly human male in his forties approached them. He handed a crossbow off to another lumberjack, who mounted the wall in his place, and he slung a large axe on his shoulder. He had black hair and green eyes, and his paler skin marked him of Arideen stock.

“Is Keladara around, Orves?” Curdy asked. “We ran into goblins and wolves on the way and some of us are hurt.”

“Goblins and wolves are all around us, kid. Can’t you hear ‘em?” Orves asked. As if to punctuate his statement, a series of howls went up in the night. “That’s why we got the men up on the wall. Don’t know what’s got ‘em riled up. Keladara’s in the Woodchip.”

Curdy nodded. The boy led the heroes to a single story log building. Inside, a few lumberjacks, too nervous to sleep, or just off watch, sat at a table nursing drinks and playing a desultory game of cards. Behind the bar a human male in his sixties with brown hair and eyes and a braided beard sat doing books. He was lithe and looked tired and exhausted, or ill, but awake.

In the corner near the bar sat a elven woman with blonde, braided hair, green eyes, and pale skin. She looked a bit more burly than most elves. A bright red gem in an amulet dangled at her breast. She was tearing strips of cloth into bandages, and a fat squirrel nibbled on a bowl of nuts on the table in front of her.

“That is Lady Keladara,” Curdy told the others quietly. “She’s a druid. She usually has some healing spells in case a lumberjack gets injured.”

[sblock=Actions]
[/sblock]

[sblock=Status]
Coriana AC 17 12/12
Curdy AC 11 8/8
Garrett AC 18 8/15
Haldor AC 12 1/11
Liam AC 16 10/10
Mindra AC 15 5/11
Theremin AC 15 1/10
[/sblock]

[sblock=Notes]
MAP

Initiative

Survival:
Marching Order: Mindra ahead of the torchlight, Haldor and Liam, Coriana, Curdy, Theremin, Garrett
Travel Pace: Normal
Travel activity:
Light: Coriana and Garrett with torches; Liam blindsight 30; Mindra, Theremin, and Haldor darkvision 60.
[/sblock]
 


"Agreed," Mindra nods. "Haldor and Theremin are the worst injured among us. Whatever healing is available they should get first. I can get by with some fresh bandages if need be."
 


Theremin approaches the druidess, trying to maintain some amount of decorum despite his injuries. In perfect, unaccented Elvish, with a hint of high elvish origin, he says bowing "My lady, I would be in your debt if you were to help us. We have been atacked trying to help one of the townspeople, and some of us are injured"
 
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Essess/Bredonshire/Timberhand Logging Camp
29 Mother/1:52 AM
Weather: 78 F/25 C; No wind; Light rain
Round 0

The beautiful elf druid smiled with delight at Theremin’s words. She greeted him with an elven greeting before switching to common. “H-Help yourself to the b-bandages,” she told Mindra, gesturing to the pile of cloths. She stood up and put aside her work. “I c-can offer healing m-m-magic as well should you n-need it.”

She put her hands out to cup Theramin’s face and spoke the magical words. He felt the warmth of healing magic flow into him. Then she moved to Haldor, Garrett, and Mindra as well.

OOC: She has enough spell slots to get everyone full.


“M-My love, perhaps a b-bit of th-that stew we have remaining would be g-g-good,” the druid said, turning to the man behind the bar.

“Of course, love,” he said, straightening up and going into the back.

“Our thanks, Lady Keladara,” Curdy said to the elf, though he seemed anxious to move on.

[sblock=Actions]
[/sblock]

[sblock=Status]
Coriana AC 17 12/12
Curdy AC 11 8/8
Garrett AC 18 15/15
Haldor AC 12 11/11
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10
[/sblock]

[sblock=Notes]
MAP

Initiative

Survival:
Marching Order: Mindra ahead of the torchlight, Haldor and Liam, Coriana, Curdy, Theremin, Garrett
Travel Pace: Normal
Travel activity:
Light: Coriana and Garrett with torches; Liam blindsight 30; Mindra, Theremin, and Haldor darkvision 60.
[/sblock]
 

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