KahlessNestor
Adventurer
Unknown location/Tower
Seaday, Emperorweek, 2 Moon/7:00 PM
Weather: Chilly temps, light wind, light rain
Lighting: Dim
Round 0
The heroes exit the outer wall of the tower and head down the broken road. Hills dotted with splotchy patches of grass mark the north of the road, and damp, grey grassland stretched to the south, the light rain from the grey sky providing an incessant, droning rhythm as you trudged along. It was hard to tell how long you had been traveling, and the atmosphere seemed heavy and oppressing.
EVERYONE MAKE A DC 10 WISDOM SAVE
Wisdom save: 1D20+1 = [19]+1 = 20
@Charwoman Gene
@Lord Twig
@Steve Gorak
@tglassy
@gargoyleking
Seaday, Emperorweek, 2 Moon/7:00 PM
Weather: Chilly temps, light wind, light rain
Lighting: Dim
Round 0
The heroes exit the outer wall of the tower and head down the broken road. Hills dotted with splotchy patches of grass mark the north of the road, and damp, grey grassland stretched to the south, the light rain from the grey sky providing an incessant, droning rhythm as you trudged along. It was hard to tell how long you had been traveling, and the atmosphere seemed heavy and oppressing.
EVERYONE MAKE A DC 10 WISDOM SAVE
Wisdom save: 1D20+1 = [19]+1 = 20
@Charwoman Gene
@Lord Twig
@Steve Gorak
@tglassy
@gargoyleking
Combat Map:
Player Overview Map:
Player Overview Map:
Coriana (+2) AC 15 24/24+8 thp PP 14
Liam (+2) AC 14 21/31+8 thp PP 14 Devil’s Sight
Mindra (+4) AC 15 14/35+8 thp PP 18 Darkvision
Owyn (+3) AC 19 27/36+8 thp PP 14
Theremin (+5) AC 15 27/27+8 thp PP 14 Darkvision
Sayine (+5) AC 15 12/14+8 thp PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights*, mage hand, minor illusion, color spray*, mirror image*
Liam (+2) AC 14 21/31+8 thp PP 14 Devil’s Sight
Mindra (+4) AC 15 14/35+8 thp PP 18 Darkvision
Owyn (+3) AC 19 27/36+8 thp PP 14
Theremin (+5) AC 15 27/27+8 thp PP 14 Darkvision
Sayine (+5) AC 15 12/14+8 thp PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights*, mage hand, minor illusion, color spray*, mirror image*
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:
Marching Order:
Travel Pace:
Travel activity:
Light:
300 gp
Magic spear (unidentified)
Magic spear (unidentified)