D&D 5E Heroes of Hydellor


log in or register to remove this ad


KahlessNestor

Adventurer
Shadowfell/Bone Forest
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 4

Mindra spun away and put an arrow through the shadow attacking Beturea. It definitely made a big hole in the dark figure, but didn’t seem to do as much damage as it should have, though the shadow wavered a bit. Mindra ducked behind some crates of supplies to hide.

Owyn rushed over and finished the job, sending the shadow attacking Beturea evaporating into the dim light of the Bone Forest.

Theremin focused on protecting himself from the shadows

OOC: Theremin Dodges.


Alet found himself facing two of the shadow creatures, one which glowed from the bard’s spell. Alet murmured some words and stamped his foot. A wave of thunder rolled from him, slamming into the shadows. It didn’t do as much damage as he’d expected, but it was something.

Sayine flew over to help Alet, breathing a rainbow cone of colors over the two shadows attacking him. The shadows howled, flailing around blindly.

“Thanks,” Beturea told Owyn. She moved up to help Alet as well, stabbing her rapier at the shadow sparkling with faerie fire, sliding the rapier into the shadow’s form, frustrated she wasn’t doing as much damage as she should.

Crimsyn was facing off with two shadows as well. She spun her spiked chain twice at them. She missed the second, but the first evaporated with a howl under her attack.

The shadows attacking Alet flailed blindly at him. He managed to parry them aside or avoid them.

The glittering shadow that wasn’t currently engaged headed for the cause of its glitteriness, attacking Theremin, missing him completely.

Crimsyn couldn’t hold off the attack by the other shadow facing her, however, and hissed as its deadly touch passed through her once more.

The other shadow facing Theremin tried to touch him, as well, but failed.

PLAYERS ARE UP!

[OOC=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.

Initiative:
Theremin 25
Alet 20
Sayine 14
Owyn 12
Shadows 10
Beturea 9
Mindra 7
Crimsyn 7
Coriana 5
[/OOC]

@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene


Combat Map:
Player Overview Map:

Coriana (+2) AC 15 31+8 thp/31 PP 14
Mindra (+4) AC 15 35+2 thp/35 PP 18 Darkvision; Str 9/12 (-1), Hidden
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision; Str 11/12, Dodge

Sayine (+5) AC 15 14+8 thp/14 PP 13 Mirror Image (3, 10r), Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*
Beturea (+1) AC 15 10/16 PP 12 Str 10/11
Alet Caravon (+0) AC 16 18/24 PP 10 Darkvision, 2/3 spell slots; Str 15/16
Crimsyn Ledet (+3) AC 15 16/22 PP 11 Darkvision, Str 10/12 (-1)

Shadow 1 (+2) AC 12 10/19 PP 10 Darkvision, Faerie Fire 9r, Blind 1r (engaged with Alet)
Shadow 2 (+2) AC 12 23/23 PP 10 Darkvision, Faerie Fire 9r (engaged with Theremin)
Shadow 3 (+2) AC 12 11/21 PP 10 Darkvision, Blind 1r (engaged with Alet)
Shadow 4 (+2) AC 12 7/16 PP 10 Darkvision, Faerie Fire 10r
Shadow 5 (+2) AC 12 12/17 PP 10 Darkvision (engaged with Crimsyn)
Shadow 6 (+2) AC 12 21/21 PP 10 Darkvision (engaged with Crimsyn)
Shadow 7 (+2) AC 12 17/17 PP 10 Darkvision (engaged with Theremin)
Shadow 8 (+2) AC 12 4/18 PP 10 Darkvision (engaged with Beturea and Owyn)

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 

Steve Gorak

Adventurer
Theremin is still shaking from the touch of the shadow, he carefully moves away and repositions himself away from the front line. As he moves he sings words of inspiration that resonate in Owyn’s ears.

OOC: I’m back, sorry about the delay.
action: widthdraw
Move: as far away from the front line as possible, preferably close to Owyn or the ballista
Bonus action: bardic inspiration on owyn, he gains 1d6 inspiration dice
 

Lord Twig

Adventurer

KahlessNestor

Adventurer
Shadowfell/Bone Forest
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 5

Alet muttered words of power and swung his sword at the shadow he was fighting, green flames sparking along the serrated blade of his greatsword. A bit of that green flame jumped from his target to another nearby shadow, burning it with a small bit of magical fire.

Sayine bit the shadow fighting Alet in the face, then spat out a mouthful of shadow. The shadow was full of holes, ragged.

Beturea stepped up and finished it off.

Crimsyn’s chain swept around and slammed into the shadow, nearly slicing it in two, though it held together in silent menace.

The shadow that glittered with Theremin’s faerie fire closed on Beturea, reaching for her with its shadowy talons. Beturea cried out in pain as her skin blackened and shriveled, barely remaining on her feet.

The shadow facing Crimsyn tried its deadly touch on her again, but she held her spiked chain, glowing with black energy, and actually parried the reaching arm. Unfortunately, her turn put her right into the touch of the third remaining shadow, causing her to gasp in pain, though she seemed to take less damage from the necrotic touch.

PLAYERS ARE UP!

[OOC=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.

Initiative:
Theremin 25
Alet 20
Sayine 14
Owyn 12
Shadows 10
Beturea 9
Mindra 7
Crimsyn 7
Coriana 5
[/OOC]

@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene


Combat Map:
Player Overview Map:

Coriana (+2) AC 15 31+8 thp/31 PP 14
Mindra (+4) AC 15 35+2 thp/35 PP 18 Darkvision; Str 9/12 (-1), Hidden
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision; Str 11/12

Sayine (+5) AC 15 14+8 thp/14 PP 13 Mirror Image (3, 9r), Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*
Beturea (+1) AC 15 1/16 PP 12 Str 7/11 (-2)
Alet Caravon (+0) AC 16 18/24 PP 10 Darkvision, 2/3 spell slots; Str 15/16
Crimsyn Ledet (+3) AC 15 9/22 PP 11 Darkvision, Str 6/12 (-2)

Shadow 1 (+2) AC 12 3/19 PP 10 Darkvision, Faerie Fire 9r, Blind 1r (engaged with Alet)
Shadow 2 (+2) AC 12 21/23 PP 10 Darkvision, Faerie Fire 8r (engaged with Beturea, Alet, Sayine)
Shadow 3 (+2) AC 12 1/21 PP 10 Darkvision
Shadow 4 (+2) AC 12 7/16 PP 10 Darkvision, Faerie Fire 10r
Shadow 5 (+2) AC 12 12/17 PP 10 Darkvision (engaged with Crimsyn)
Shadow 6 (+2) AC 12 10/21 PP 10 Darkvision (engaged with Crimsyn)
Shadow 7 (+2) AC 12 17/17 PP 10 Darkvision
Shadow 8 (+2) AC 12 4/18 PP 10 Darkvision (engaged with Beturea and Owyn)

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 

Steve Gorak

Adventurer
Theremin feeling more secure now that he is further away, magically taunts shadow that is attacking Beturea.

OOC: Move: none
action: vicious mockery, Wis save DC 14 or 2 psychic damage and disadvantage on the next attack roll it makes before the end of its next turn.
 


Lord Twig

Adventurer
Mindra is getting a bit desperate as she and her friends have yet to take down one of the shadows. Hoping to thin their numbers, she continues to focus on the shadows attacking Beturea, but also trying to target a shadow that looks fairly ragged already. Taking aim, she pierces another shadow with an arrow then moves back behind her cover but in her desperation she stumbles a bit, advertising her location in a most unprofessional manner.

OOC: Mindra's target priority will be shadow #8, then #2, then #4, then #1, and finally shadow #3. Which ever is first in that list that still exists when her turn comes around. I'm assuming she has advantage, either from her hiding or from the faerie fire, but in this case the first roll was a 19, so she was going to hit anyway. :) A 2 on the stealth check though. :(
Shortbow attack with advantage, elven accuracy and sneak attack: 3D20.HIGH(1)+7 = [19, 8, 15]+7 = 26
1D6+5+2D6 = [3]+5+[5, 3] = 16

Bonus action stealth roll to hide: 1D20+9 = [2]+9 = 11
 

KahlessNestor

Adventurer
Shadowfell/Bone Forest
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 6

Theremin mocked the shadow, and it cringed back from him.

Owyn moved up to help Crimsyn, but his attack on the shadow missed.

Mindra put an arrow through the shadow attacking Beturea, doing good damage, but not as much as she expected.

Alet’s greatsword flared with green flame again, slicing through the shadow, the green fire leaping to the next one as well, leaving the shadow in tatters, barely holding together.

Sayine bit the shadow, too, but didn’t do any damage.

Beturea stepped forward and finished it off, however.

Crimsyn whirled her spiked chain around, striking at the shadows she fought, striking one of them down.

The last remaining shadow reached for Owyn, but he managed to step back from the thing’s necrotic touch.

PLAYERS ARE UP! ONE SHADOW LEFT!

[OOC=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.

Initiative:
Theremin 25
Alet 20
Sayine 14
Owyn 12
Shadows 10
Beturea 9
Mindra 7
Crimsyn 7
Coriana 5
[/OOC]

@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene


Combat Map:
Player Overview Map:

Coriana (+2) AC 15 31+8 thp/31 PP 14
Mindra (+4) AC 15 35+2 thp/35 PP 18 Darkvision; Str 9/12 (-1), Hidden
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision; Str 11/12

Sayine (+5) AC 15 14+8 thp/14 PP 13 Mirror Image (3, 9r), Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*
Beturea (+1) AC 15 1/16 PP 12 Str 7/11 (-2)
Alet Caravon (+0) AC 16 18/24 PP 10 Darkvision, 2/3 spell slots; Str 15/16
Crimsyn Ledet (+3) AC 15 9/22 PP 11 Darkvision, Str 6/12 (-2)

Shadow 7 (+2) AC 12 17/17 PP 10 Darkvision (engaged with Crimsyn and Owyn)

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 

Remove ads

Top