Heroes of the Day [Dawnforge] (Ended)


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Looks good so far, MC. Do you have any ideas for your immortal patron?

Scranford, it's up to you whether you want to roll on your own or not. I don't mind doing it for you, though.
 

Tervelyn - Dawn Elf, Duskblade

You can go ahead and roll for me. That way I can post my tactics, and can continue with them till they need to change. Speeds things up a bit.

Steve
 

Starman said:
Looks good so far, MC. Do you have any ideas for your immortal patron?

Nope. There's not exactly a large selection in the Dawnforge book, and I don't have any other Dawnforge materials that would be helpful. I guess I could just make something up?
 

You can go ahead and roll for me. That way I can post my tactics, and can continue with them till they need to change. Speeds things up a bit.

No problem on the rolling. Don't be afraid to tell me who exactly you are attacking, either. If I'm feeling mean I might interpret 'target' loosely and decide that you start attacking party members. :]
 

Mark Chance said:
Nope. There's not exactly a large selection in the Dawnforge book, and I don't have any other Dawnforge materials that would be helpful. I guess I could just make something up?

I have no problem with that. Post whatever you come up with and I'll check it out. If you want some help with ideas, I could post a few tonight when my books are handy.
 

Starman said:
I have no problem with that. Post whatever you come up with and I'll check it out. If you want some help with ideas, I could post a few tonight when my books are handy.

I've updated the character sheet with equipment, combat information, et cetera. I'll get around to the immortal patron later. Got some chores/errands to do/run.

[sblock]
Name: Placid Brokenfang
Gender/Race: Male/Lizardfolk
Class (Level): Spirit Adept 3/Disciple 2
Alignment: Neutral good
Immortal Patron: Semanyua (CR 14)
Legendary Path: 1st Path Circle of the Wise

Ability Scores at 1st Level:
STR 14; DEX 12; CON 14; INT 10; WIS 16; CHA 10

Current Ability Scores:
STR 14; DEX 12; CON 16; INT 10; WIS 19; CHA 10

HP: 48

AC: 18 (+4 armor, +1 deflection, +1 DEX, +2 natural), flat-footed 17, touch 12

BAB: +3; Fort: +9; Ref: +4; Will: +10

Attacks:
* +1 stone longspear: +5 melee; 1d8+2; crit x3
* masterwork stone light mace: +4 melee; 1d6+1; crit x2
* sling: +4 ranged; 1d4+2; crit x2

Feats: Athletic, Negotiator, Track

Skills: Balance 3 (+6), Climb 1 (+8), Diplomacy 8 (+16), Heal 0 (+7), Knowledge (nature) 1 (+3), Knowledge (religion) 5 (+5), Listen 2 (+9), Sense Motive 5 (+12), Swim 0 (+12), Survival 1 (+11)

Racial Traits:
* Base swim speed 40 ft. +8 racial bonus on Swim checks. Always take 10 with Swim checks.
* +2 racial bonus on Knowledge (nature) and Survival.
* +1 natural AC.
* Hold breath for CON x3 rounds.
* Languages: Common, Draconic.

Racial Talents:
* Primitive Weapon Mastery: +1 talent bonus to attack and damage with stone weapons.
* Talent Skills: +3 talent bonus to Survival, +2 talent bonus to Listen.

Racial Transformations:
* Scent.
* Transformation Skills: +2 transformation bonus to Balance, +3 transformation bonus to Climb.

Disciple Class Features:
* Divine Spells per Day (4/3; save DC 14 + spell level).
* Intercession 1/day. Intercession check modifier: +4 base.
* Innate Spell: detect magic.

Spirit Adept Class Features:
* Evasion.
* Spirit Sense I Powers: Evasive Action, Extreme Focus.
* Spirit Strength 6.

Legendary Path Abilities:
* +1 legendary bonus to WIS skills.
* 1/day gain a +20 legendary bonus on a WIS or WIS-related skill check.
* Wise Skill: Diplomacy.

Magic Items: +1 studded leather armor, +1 stone longspear, amulet of natural armor +1, everburning torch, potions of cure light wounds (x2), ring of protection +1, wand of cure light wounds.

Other Equipment: masterwork stone light mace, sling, bullets (x10), backpack, bedroll, blanket, flint and steel, small steel mirror, belt pouches (x2), waterskin, anti-toxins (x2), sunrods (x5), healer's kit.

Monies: 78 gp, 3 sp.

Height: 5 ft. 8 in.
Weight: 165 lb.
Eye Color: Dull orange

A Short Background: Placid Brokenfang hails from Tamerland, specifically the territory of Furious Blackfang, the mightiest lizardfolk chieftan in Tamerland. Among the Blackfang Tribe, Placid was a minor spiritual official apprenticed to Wise Brightscale, a disciple of Semanyua, an ancient lizardfolk immortal famed in lizardfolk oral tradition for her dedication to preserving the tribe. After his period of apprenticeship, Placid broke tradition and instead followed the path of the spirit adept. His intuitive connection to the spirit was too strong for him to ignore, even though his love for Semanyua and Wise were also undeniable. To avoid controversy and dissension, Wise prevailed upon Furious to send Placid to Landsgate as ambassador.

In Landsgate, Placid became somewhat more civilized. He became acquainted with both Khalzundar, Landsgate's governor, and Vaslov the Odiferous of the Panthic Order. Placid also became fascinated with tales of the world beyond Tamerland, especially those told by Korbok Flinteye and Blake Aldread, proprietors of Dire Vulture. (Note: In my original draft, the Dire Vulture was supposed to called the Greasy Rat. Korbok and Blake are based on World of Greyhawk characters run by myself and a good friend.)

After a year of embassy duty in Landsgate, Placid announced to Furious's court that he was going to travel abroad. He booked passage on a ship heading east and has since earned his keep as a member of a heroic adventuring company.

(Insert party history here.)
[/sblock]
 
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Mark Chance said:
I'm back. Thanks for the patience with my illness and family vacation. I'll get my character done and up today. I noticed the suggested about the cleric and will take that under advisement.

:D

I... I wasn't being serious! Don't play a cleric if you don't wanna! :o

/me knows how much being stuck with cleric can suck. D:

How many of us are there? Six now? Half of the party is Path of the Wise. :P
 
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Mark Chance, how are you coming?

To everyone, was a group name ever chosen? I would like to get that nailed down so that when things are over, you are able to announce yourselves as such. You do have a legendary point. A few people have heard of you.
 

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