I would've prefered +1/+2/+3 scaling instead of 2/3/4 to keep the current feats from being totally outdated...and obviously there will need to be errata added to Epic FRW.
Epic FRW is not invalidated by this actually. They have no requirement, while this actually has the reasonably steep requirement of needing at least 13 in Cha/Will to get them by 21st level for the same benefit. Epic FRW have no requirement and are a flat +4 bonus. For certain classes, they'll be the main option over these feats.
Yeah, one of the (unintended?) features of 4e is that "until the end of X's next turn" is often better than "[save ends]." One reason is that you can usually only grant extra saving throws against conditions with a [save ends].
Also, when fighting solos and elites with saving throw bonuses, you generally prefer "end of next turn" durations, because they usually last much longer than the save, which the monster usually makes (before the end of your next turn, if you put the effect on it) or even at the start of their turn, or as an immediate reaction, as many solos have special defenses against [save ends] effects.
I agree. I've noticed a distinct change in monster design as well, where even normal creatures are often immune to things like stun/daze where Wizards rarely (if ever) did this before. Condition immunity is actually becoming more common in 4E and part of that is because "until end of next turn" effects are just too damn common IMO. PCs just load up on them and with some intelligent usage you can trivially keep almost anything stunlocked/dazelocked/dominated etc. I have really noticed the difference when you make it so that creatures like solos can save against end of next turn effects like daze, dominate and stun anyway - the game plays far better. Especially at epic tier.
Last edited: