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Are these 4 new armors and 2 new weapons something we've already seen in other sources, or are they completely new with Essentials? What are they called?

I think we've seen them all before, but now they're classified as Common/Uncommon magic items:
  • armor of cleansing (lvl 3+) (C)
  • delver's armor (lvl 3+) (U)
  • fortification armor (lvl 4+) (C) (new? negates enemy crits on a 16-20)
  • hero's armor (lvl 2+) (U) (new? +2 all defenses UENT when you AP)
  • magic armor (lvl 1+) (C)
Weapons:
  • defensive weapon (lvl 2+) (C)
  • distance weapom (lvl 1+) (C) (new? increases ranges by 5/10)
  • luck weapon (lvl 3+) (U) (new? daily attack reroll)
  • magic weapon (lvl 1+) (C)
 



I just checked

all those armors + weapon enchantment types are already existing. I guess these are "common" (i.e. crap). Thanks for posting them anyway. Delver's in particular is made of suck. I know, I had a chainmail version of it, couldn't wait to trade it in for some dwarven.

Seriously, how is a +2 to one save as a daily worth more than free healing? Something that's less common should just cost more...ugh the new rarity system strikes again.
 

Thank you much Ahwe Yahzhe!

What are the feats under the Underdark Lore category?

I left my book out in the car, but I think there are just the three:

One of them gives lowlight vsion.

One feat gives: Don't provide C/A to invisible attackers. Don't suffer -10 to Perception while blind. +2 feat bonus to Perception

One feat gives: Don't take melee attack penalties for concealment or total concealment.
 

I left my book out in the car, but I think there are just the three:

One of them gives lowlight vsion.

One feat gives: Don't provide C/A to invisible attackers. Don't suffer -10 to Perception while blind. +2 feat bonus to Perception

One feat gives: Don't take melee attack penalties for concealment or total concealment.

Thanks WalterKovacs!
 

Delver's in particular is made of suck. I know, I had a chainmail version of it, couldn't wait to trade it in for some dwarven.

Seriously, how is a +2 to one save as a daily worth more than free healing? Something that's less common should just cost more...ugh the new rarity system strikes again.
Depends a lot on the character, and the campaign. Most of my characters aren't all that strapped for healing surges and have pretty good access to other surge triggers, but getting out of a dazed (save ends)... or worse... yeah, that could free me up to get something really important solved.
 

HALF-ELF: +2 CON; +2 WIS or +2 CHA
Dual Heritage (take either elf or human feats), +1 Diplomacy, Knack for Success
Please forgive me if I am asking something already covered, but are you saying that Half-Elves only get +1 to their own Diplomacy rolls now, or did you mean the old Group Diplomacy, and they still get +2 Diplomacy/+2 Insight?

Thanks.
 

What does the hexblade 4th power Lesser Planar Ally do?

From the WOTC preview, it sounds like you can't use it for combat.


I wish the Premier stores in South Florida would actually get their copies. :erm:
 

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