Greetings all!!
This is the initial foray into the story hour of my homebrew campaign, the Sundered Realms of Midgard. The campaign takes place in a world that is rebuilding itself 1800 years after the epic battle of Ragnarok. The surviving Norse Gods are joined by newer Deities.
This campaign has been progressing since May 2002, other than 6 months that I was away on active duty in the military. The characters are currently at least 11th level, with a couple being 13th level. I plan on posting notes from the earlier sessions as kind of a prologue, with a few more detailed posts scattered in there. You see, I had started writing up sessions for the players and my own benefit to keep the drama going, and to help the occasional absent player keep up with what happened. But I wrote infrequently at times, and some times I would write on more general topics, such as the history, religion, major NPCs , geography, races, and classes of the world. So at times the writing will be dry, sort of prologue style. Other times I will post actual notes I sent out to the players after a session, with much more detail. I shall see how that works out.
DISCLAIMER: I call this a "homebrew", but I have borrowed, appropriated, stolen, whatever you want to call it, certain places, people, things, etc that I thought belonged in this world. so it is with a certain amount of reservation that I present any of this as my work. It is being posted my me, and has been played by me and my players, but I have been much to busy in the past and present to create every facet of this campaign world. I borrowed heavily from Necromancer Games, Scarred Lands, Fiery Dragon Productions, and others. Having said that, I hope this is as enjoyable to read here as it was to play.
I guess the best place to start would be with a description of the Player Characters of this campaign:
Rythannian-- Air Genasi and son of Sir Jaycin Threefingers, hero of Kalendia. Half-brother of Phadian, although they did not meet until by chance as adventurers. Bears the mysterious Amulet of the World Serpent. A wizard and loremaster of increasing power. Also possesses some roguish skills. His superior intellect tends to make him difficult to be around, as he sometimes sees others, even his companions, as tools, or pawns.
Phadian Gess--Half-Elven Ranger and Holy Warrior of Freya. Son of Sir Jaycin Threefingers and Riannon, Elven Priestess of Freya. Expert with bow and at home in the wilderness. Grew up in the Fairhill region under foster parents who were murdered in an orc raid. Considers the Druid Cuhulain a mentor of sorts. Just realizing his heritage and history.
Parkadius the Valiant-Paladin of Arda, God of the Wulgash people of the Kingdom of the Crescent Moon. Apparently on some kind of holy mission to find lost relics of his homeland and faith. Seems to be a born leader with great Courage, Charisma, and Influence. Spearheading the mission to return to the Burial Halls of Sif and Forseti. Rides a Hippogriff mount.
Galdar of Stormhaven-(NPC)Human Priest of Forseti. Has been with Rythannian and Phadian since the first days, following visions sent from his deity about the Amulet. A source of much ancient knowledge, and the strong but silent glue of the party.
Rocbul-Earth Genasi Fighter and former farmer. In battle can be uncontrollable when he embraces his beastly, berzerk fury. In the early days he was driven by his hatred of Orcs, his hated enemy. That fury and hatred has been transferred entirely to the Icefiend Raznarth, who deceived him and tried to use him.
Desprys-Dwarven Runemaster from Burok Torn. Has a great interest in ancient relics and sources of power, including Rythannian's Amulet. Considers the well being of his Dwarven Kin to be top priority, his companions a close second. A brilliant strategist and general in combat.
Draugimir-Dwarven Fighter and Battlerager, brother of Desprys. Fights best beside his Dwarven kin, especially his brother. Fearlessly battles any foe, whether it be Orc, Giant, Hag, or Fiend. The "tank".
Drakin-the newest member of the party, a Half-elven Druid/ Lion of Talisid who has an animal companion named Cliff, an awakened celestial Dire Lion. Drakin is an associate member of the reclusive Citadel of the Path, a neutral organization devoted to the opposition of Fiends in Midgard. He came to the party to help protect Rocbul, who has been revealed as a descendant of Dydd, an ancient and powerful Druid.
There have been other PCs along the way, dead or alive, but these are the core characters throughout the campaign. I started the campaign quite simply with The Wizard's Amulet and the Crucible of Freya.
This is the initial foray into the story hour of my homebrew campaign, the Sundered Realms of Midgard. The campaign takes place in a world that is rebuilding itself 1800 years after the epic battle of Ragnarok. The surviving Norse Gods are joined by newer Deities.
This campaign has been progressing since May 2002, other than 6 months that I was away on active duty in the military. The characters are currently at least 11th level, with a couple being 13th level. I plan on posting notes from the earlier sessions as kind of a prologue, with a few more detailed posts scattered in there. You see, I had started writing up sessions for the players and my own benefit to keep the drama going, and to help the occasional absent player keep up with what happened. But I wrote infrequently at times, and some times I would write on more general topics, such as the history, religion, major NPCs , geography, races, and classes of the world. So at times the writing will be dry, sort of prologue style. Other times I will post actual notes I sent out to the players after a session, with much more detail. I shall see how that works out.
DISCLAIMER: I call this a "homebrew", but I have borrowed, appropriated, stolen, whatever you want to call it, certain places, people, things, etc that I thought belonged in this world. so it is with a certain amount of reservation that I present any of this as my work. It is being posted my me, and has been played by me and my players, but I have been much to busy in the past and present to create every facet of this campaign world. I borrowed heavily from Necromancer Games, Scarred Lands, Fiery Dragon Productions, and others. Having said that, I hope this is as enjoyable to read here as it was to play.
I guess the best place to start would be with a description of the Player Characters of this campaign:
Rythannian-- Air Genasi and son of Sir Jaycin Threefingers, hero of Kalendia. Half-brother of Phadian, although they did not meet until by chance as adventurers. Bears the mysterious Amulet of the World Serpent. A wizard and loremaster of increasing power. Also possesses some roguish skills. His superior intellect tends to make him difficult to be around, as he sometimes sees others, even his companions, as tools, or pawns.
Phadian Gess--Half-Elven Ranger and Holy Warrior of Freya. Son of Sir Jaycin Threefingers and Riannon, Elven Priestess of Freya. Expert with bow and at home in the wilderness. Grew up in the Fairhill region under foster parents who were murdered in an orc raid. Considers the Druid Cuhulain a mentor of sorts. Just realizing his heritage and history.
Parkadius the Valiant-Paladin of Arda, God of the Wulgash people of the Kingdom of the Crescent Moon. Apparently on some kind of holy mission to find lost relics of his homeland and faith. Seems to be a born leader with great Courage, Charisma, and Influence. Spearheading the mission to return to the Burial Halls of Sif and Forseti. Rides a Hippogriff mount.
Galdar of Stormhaven-(NPC)Human Priest of Forseti. Has been with Rythannian and Phadian since the first days, following visions sent from his deity about the Amulet. A source of much ancient knowledge, and the strong but silent glue of the party.
Rocbul-Earth Genasi Fighter and former farmer. In battle can be uncontrollable when he embraces his beastly, berzerk fury. In the early days he was driven by his hatred of Orcs, his hated enemy. That fury and hatred has been transferred entirely to the Icefiend Raznarth, who deceived him and tried to use him.
Desprys-Dwarven Runemaster from Burok Torn. Has a great interest in ancient relics and sources of power, including Rythannian's Amulet. Considers the well being of his Dwarven Kin to be top priority, his companions a close second. A brilliant strategist and general in combat.
Draugimir-Dwarven Fighter and Battlerager, brother of Desprys. Fights best beside his Dwarven kin, especially his brother. Fearlessly battles any foe, whether it be Orc, Giant, Hag, or Fiend. The "tank".
Drakin-the newest member of the party, a Half-elven Druid/ Lion of Talisid who has an animal companion named Cliff, an awakened celestial Dire Lion. Drakin is an associate member of the reclusive Citadel of the Path, a neutral organization devoted to the opposition of Fiends in Midgard. He came to the party to help protect Rocbul, who has been revealed as a descendant of Dydd, an ancient and powerful Druid.
There have been other PCs along the way, dead or alive, but these are the core characters throughout the campaign. I started the campaign quite simply with The Wizard's Amulet and the Crucible of Freya.
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