I was listening to Matt Mercer talking about his design process behind the Blood hunter homebrew class, and I was interested how little he touched on the mechanical aspect of where the class fitted (Glass Cannon), and focused much more on the archetype the character fits into – namely the hero that poisons part of himself for a greater good.
I sort of sat down, and came the conclusion I could (very very) loosely attribute classes to general heroic archetypes (So the rogue is the criminal antihero, the wise intellectual is the wizard, the young person with power but low control is a sorcerer, the quiet self-sufficient capable type is the ranger, the girl with the secret curse/boss is the warlock…..as I said, they are quite loose). Previously when looking at gaps where it might be fun to homebrew I was taking a bit of a 4e approach and looking at combat roles….but what Mercer said about the Blood Hunter got me thinking.
What general heroic archetypes do you think are missing from the current class suite (narratively, not mechanically), specifically ones you think are distinct enough to warrant a class. Specifics and theories would be nice too.
I’d be interested in people’s general thoughts on missing heroic tropes, so if you can refrain from slanging off other people’s choices, that’d be greatly appreciated. This isn’t an argument about whether John McClane is a Barbarian or a Fighter, Batman a Rogue or an artificer, or Walt Kowalski a Druid or a Cleric. It’s a conversation about the overlap of heroic archetypes represented in the class structure (as opposed to how their mechanics define them), and the gaps available for homebrewing distinctive classes.
Fire away!!!
(Also - Correct answer: Barbarian, Paladin, Druid)