Wraith Form said:
Midnight, the d20 RPG, would offer some great inspiration, especially based on the description you wrote of the type of setting you're looking for.
Fantasy Flight's Darkness and Dread would probably be useful.
HBO's Carnivale (especially the mystery that is Management - 1st season) would likely be useful.
Chris Carter shows are likely to be inspirational, particularly Millennium, but riffing off of X Files would be appropriate. Also, the "new" Night Stalker series is likely useful.
As mentioned, Angel would be good, especially seasons 1, 2 and 5.
Reading the Elric books by Michael Moorcock would possibly be helpful, at least from the bleak/dark fantasy standpoint.
As mentioned above, Ravenloft material would be useful, especially the DM's guide which gives some advice on running a "Gothic" horror game.
...And if you actually receive Hite's Nightmares of Mine, you're in for a treat--it's a great read!
If i can think of more I'll add to the list.
Thanks for the additional sources. I am a HUGE Michael Moorcock fan, but that is not really the feel I am looking for. Ditto for
Midnight. I have run it and love it. Several people have said on this thread that what I described sounds like
Midnight. I raised my eyebrows at that. I don't think what I am looking for sounds much like
Midnight at all.
the mayor (and citizens) may fear and hate the PCs because their open use of weapons (illegal) and magic (extremely illegal) in defeating the monsters will likely bring the unwelcome attention of the legates (evil priests of the dark god Izrador) and their orc soldiers. The village may end up worse off than before the PCs arrived to "help" them.
Sounds dark, but not exactly heroic. To me heroic means that you actually have a chance to change things, if even on an extremely small scale, not to have the PC's good deeds bend around to bite their ass.
My take exactly. Midnight is more dark and hopeless than what I want to do, as is
Call of Cthulhu (though CoC is closer in flavor with its outsider menace). It is not all that surreal and is more literary epic-tragic fantasy than the almost comic book-based cinematic wierd tale style I am looking for. It is J.R.R. Tolkien to my Robert E. Howard, Tim Burton and
Batman. Sure, it is dark, but as Gold Roger said, not as heroic. I have run it and it is not the flavor I have in mind this time.
Actually, come to think of it, The Hunt, Rise of Evil setting from Mind's Eye Games might be what you're looking for. Not only is it very surreal, but it is also easy to pick up on the cheap via eBay.
I have looked at this a little. I will have to check it out a bit more. I will also have to look at
Darkness and Dread and some of the 3E
Ravenloft sourcebooks, though I am looking to create a world where the evil arises from human weakness more than the world itself. More on that in a moment...
Some more thoughts:
I am thinking of scrapping the concept of alignment as written. Most people who are not heroic (this is the one place I can really identify it with
Midnight, a la the Heroic Paths) have some capacity for evil. I want to have some plots where the "monsters" are not the greater evil, but instead, mankind is. If you have seen
Nightbreed or
Edward Scissorhands, you know what I mean.
Like my example with the mayor and the werewolves earlier in the thread, the werewolves are just following their nature, the mayor is acting out of greed. Evil comes from failings of the human spirit. The seven deadly sins and other sources really bring out the evil in the world. There are good and evil deities, but the good deities feel somewhat abandoned due to the people turning towards dark deeds, so they are allowing the world to wander in darkness until it shows some sign of being redeemable. The evil gods in turn are growing complacent in what they think is an easy victory of darkness over light on the horizon.
In short, everyone has some evil in them. I don't want to plunge the PC's into a mystery that requires investigation (Maybe the werewolf bandits are skimming from the mayor's take, so he sends his personal guard out to kill some innocents and make it look like the werewolves did it... meanwhile, the werewolves have secretly hired the party in order to expose the mayor, while they move on to greener pastures) and then have them cast Detect Evil and kill everyone who lights up. I don't want to nerf Paladins though, so I will probably use the systems from
Heroes of Horror to balance things.
Beyond changing the alignment rules (Has anybody done that successfully??? Tell me about it, please!!!), I have considered an Action Point system to make the game more cinematic/comic book/heroic. I have also thought about armor as DR, class defense bonus and
Midnight Heroic Paths. What does everybody think about how these could affect the game?
My D&D sources right now are:
Core Rulebooks
Libris Mortis
BoED/BoVD
Heroes of Horror
Lords of Madness
Complete books
Heroes of Battle
Some
Dungeon Adventures I plan on using:
Bogged Down - #91
Shut-In - #128
Deep Freeze - #83
Totentanz - #90
The Stink - #105
Palace of the Twisted King - #116
Rana Mor - #86
Bloodlines - #94
Tears for Twilight Hollow - #90
The Styes - #121
The Dying of the Light - #84
The Death of Lashimire - #116
Beyond the Light of Reason - #96
Seekers of the Silver Forge - #125
With these and my original material, this should take the campaign through to almost 20th level or so. Also, I have no problem making heavy modifications to published adventures.
Please keep the helpful suggestions, feedback, etc. coming! Has anybody tried anything like this before??? I have been DM'ing for a long time, but am always looking to expand my horizons and learn from others!
DM