Hero's Quest (Solo Eberron Campaign)

Attack: 1d20+5=6, Damage: 1d8+2=9

Valsamath growls with frustration as he botches his next attack, and feels a twinge of embarrasement as well at his poor performance so far. Shifting his footing a little, he hopes that his next blow will be true.

( On second though, here is my battleplan. I attack whichever of my skeletons is wielding the mace, and once I land a blow and figure out that they have damage reduction I start power attacking, giving me -2 to hit and +4 damage over what I normally do. When I have the opportunity, I pick up a blunt weapon and use that, without power attack, until I finish off the other one. After that, I move to help whoever is being hard pressed by the remaining skeletons. )
 

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Less than half a minute later you dispatch of the first skeleton and grab it's mace. By this time the mage has ran out of spells and has taken cover behind a barrel. Lucky for him the skeletons are preoccupied with the crew and you. A few strikes more at the other skeleton and it too lies inanimate on the ground. By this time the crew and the captain has dropped two more. The four remaining skeletons are getting the upper hand however, for four of the crewmen lay critically wounded on the deck and one is badly outnumbered by three of the skeletons. The mage has now ran downstairs yelling that he will go rouse his companions. The captain is fighting alone against the last skeleton but has taken a few bad hits. Nothing serious yet though. You took only one hit and your psychic resolve took the edge of it, leaving you only with a small nick.

OOC: you have taken 1 damage.
 

Valsamath charges across the deck, mace in hand, and crashes into the ranks of the skeletons that have teamed up on the lone crewman, swinging straight at whichever is the most damaged or offers the best target.

Attack: 1d20+4=23 (+2 more if able to actually charge, +2 even more if flanking ( but I imagine a 23 will hit anyway, hehehe )
Damage: 1d8+1=4

Valsamath
HP: 43/42
AC: 17 (Touch 12, Flat-Footed 15)
Fort +5 Ref +5 Will +3
BAB/Grapple: +3/+4
Melee Atk: +4 (1d8+1 20/x2, Mace)
Power Points: 14/10
Action Points: 7
Active Buffs: Biofeedback (DR 3/-)
 

Crushing the skull of one of the skeletons, you save the poor crewman from veing swarmed. He takes on the other of the remaining and lands a solid blow. The other skeleton steps up to you and swings it's huge rusty falchion, scraping you badly despite your defences. The captain is dueling with his adversary, neither getting the upper hand.

OOC: you take 3.
 

Valsamath swings at the skeleton that the crewman damaged, but his aim is wide again. Redoubling his attack, the kalashtar keeps on swinging until there are no more skeletons dancing on the deck.

Attack: 1d20+4=7, Damage: 1d8+1=7

( Go nuts. )

Valsamath
HP: 43/39
AC: 17 (Touch 12, Flat-Footed 15)
Fort +5 Ref +5 Will +3
BAB/Grapple: +3/+4
Melee Atk: +4 (1d8+1 20/x2, Mace)
Power Points: 14/10
Action Points: 7
Active Buffs: Biofeedback (DR 3/-)
 

Finally, after a minute or so the skeletons are all vanguished. A priest who is part of the youth gang has come up with the mage and they are taking care of the wounded crewmen. With a compassionate look the priest looks up from one of the men at the captain and shakes his head. He then closes the crewman's eyes for the last time and recites a prayer. The captain walks over to you and wipes the sweat from his brow with his sleeve. "Thank you. Without your warning and help I'm afraid we'd all be in Dolurrh now."
 

" Perhaps, but I am sorry that I could not dispatch them more quickly, " says Valsamath. " I have not had many occassions to fight while on the deck of a moving ship, and I am afraid that the swaying kept me from bringing my full skill to bear. "

" I will remain on the lookout for any more attacks. I do not believe this could have been random... "
 

"I haven't heard of any shipwrecks around here and that would be the only explanation of this attack having been random. I'm afraid you're right. But why would we be attacked." He ponders out loud. "I appreciate any help you can give. I lost a good man here." The captain says with grimm frown.
 

" They may be after me, " confesses Valsamath, " Though I pray that that is not true. I have been attacked several times before because of my employment, but I have not been accosted by foes such as these until now. I guess it might be premature to conclude that I am the target, as there are several other notable personages on this ship, but it is a strong possibility. I am sorry if that is indeed the case. "
 

"Let's hope it wasn't for you. Though I imagine those goblin generals might have been target too. I hear more than one nation holds grudge for their success during the war. But as I said, I appreciate that you promised to keep lookout. Thank you." He bows deep. "I must now return to the helm." He says until starting towards the stairs, shouting commands for the crew to clean the deck and tend to the wounded.
 

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