Hero's Quest (Solo Eberron Campaign)

The kalashtar warrior sniffs at the air a little. The salty smell of the sea is somewhat appealing to him, if rather strong. He listens carefully to what the young adventurers are speaking of, adjusting his cloak every now and again as the wind keeps blowing it out of place. After a little while, he decides to cautiously approach the youngsters, hoping to offer some advice without wounding their spirits too deeply.

" A life of adventure is fraught with peril, my young friends, " says Valasamath. " From what I have heard of the Mournland, you would be risking one of the most dangerous places in the Five Nations in one of your first adventures if you go there. I will not seek to dissuade you if you are set upon it, but I urge caution. The Mournland is deadly, and tales say that wounds do not heal properly there. For my own sake I am hoping that that is exaggerated, because I may have to venture into that dark land myself soon enough, and I do not look forward to it. I have seen a number of adventures myself, and travelled the countryside of Breland, but I am not completely confident that I will return unscarred, if I make it out at all. Whatever you do, just be careful, and keep cooler heads. "

( I like it well enough. Your English is good enough that I did not think to suspect it was not your first language. Right now I cannot think of anything that has bothered me too much, though if you would prefer I will tell you if some element starts to grate on me. As for battles, I guess the thing is that I would prefer to start the first few rounds myself, but when it gets down to the slugfest you can take it. Though, as a note, once I get down to maybe 25% of my full hit points, perhaps it might be an idea to pass it back for that round so that I can decide on fight or flee. Other than that, I guess we can keep going as is for now. )
 

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The youngsters stare you for a moment before one of them, a tall young man in chainmail speaks. "Yeah, what do you know? We'we seen combat too. Just the other day we gave a beating to a group of goblins." You notice that one of the elder goblins is nearby and obviously heard the words as he turns his head to your direction. The boy continues. "Those little buggers are covards all. I wonder how they managed to even carve a land for them. Treacherous murderers."

[sblock=ooc]
Kaodi said:
if you would prefer I will tell you if some element starts to grate on me.
That'd be good.
As for battles, I guess the thing is that I would prefer to start the first few rounds myself, but when it gets down to the slugfest you can take it. Though, as a note, once I get down to maybe 25% of my full hit points, perhaps it might be an idea to pass it back for that round so that I can decide on fight or flee.
Pretty much what I anticipated. I'll keep to that.[/sblock]
 
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" I do not think you said that loud enough for those old warriors to hear you, " says Valsamath sarcastically.

" In any case, a group of you mixing it up with a couple thugs may be a story worth telling at the local tavern, but it takes a whole different caliber of fighting out there in places like the Mournland. There is a big different between a dustup in the city and a fight for your life out in the middle of nowhere with no one coming to back you up should things go south. "
 

"Hah, those senile goblins? What're they going to do. Bore me to death with war-stories. I say let them come if they have the guts. Which I doubt." The goblin has been moving closer all the time and is now in only few yards away. "So, you insult me boy?" He says with shiwering voice. "You heard him, didn't you?" He asks you. "He called all goblins cowards. That includes me, so it was a personal insult. I call duel for honor. Choose the way you want your beating boy." It seems not the best idea to stand between these two right now.
 

Valsamath backs off from the brewing fight, unhappy that he seems to have been the root of this conflict. However, he sees at least one positive aspect of it.

" I wish you would not have to fight, " he says, " But if this elderly warrior is able to defeat you in single combat, I hope that you take my warning about the Mournland more to heart. At least try to keep from killing one another. I do not think the Captain would approve otherwise. "
 

A couple of more insults later the boy takes a swing at the goblin with his fist. It's not that the goblin actually moves fast, quite the opposite, he seems to be as slow as his age suggest, but somehow he just manages to be inside the swing before it even gets close. Two seconds later, and two tiny fist to the boy's abdomen and a headbutt results in him laying on the deck, whimpering. "So. Anyone else wish to question the Darguuni courage?" The goblin asks from the rest of the youngsters. "I suggest you listen this boy here about Mournlands. Not a nice place."
 

Valsamath attempts to back out of the situation for a while and let things cool down a bit. Sometime later, he approaches the goblins and says in a respectful tone, " I do not doubt that your skill was hard won on the battlefield, honourable elder. I would also not be surprised if it is the nature of youths in both our cultures to act as if they had experience they have yet earned. I am sorry if I have caused you any insult with my earlier actions, but I had hoped that you might be able to advise me on what I am likely to find in Rhukaan Draal and the Bloody Market. "
 

The goblin joins one of the others when he leaves the kids. A bit later you approach him. "Hah! See Snhick. There's actually kids who know how to talk to elders with respect." He says to the other goblin in their own language, which you took time learn in the past. The other one mutters something in response but you don't quite hear him. He changes to common as he speaks to you. "You did not insult me son. And that rat-dropping got what he earned. Maybe he'll learn some humility. So Bloody Market. You can't find finer marketplace on Khorvaire. Anything you could ever want, Bloody Market can provide."
 

" Well, then, I guess I will have to take some time to look around while I am there then, " says Valsamath. " Is there anywhere though, either in the Market or the larger Rhukaan Draal, where I should watch my back more closely than usual? I do not particularly want to get into trouble I was not asking for. "
 

The goblin gives you short coughing laugh and aswers. "Just don't steal anything and you might make it out alive. And keep a close watch of your purse, the children have sneaky fingers."
 

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