Heroscape

Takes a little longer to assemble a board then I like. It does seem once I become more familiar with the pieces and maybe find a way to organize them it will go faster.

Played my first real game today using just basic rules. The squads held the advantage with sheer numbers. All units in the game were hand to hand so that might have had something to do with it. Dice luck was something else. THe guy who lost ended up losing because rolls of 7 and then 8 defense dice came up with zero shields.

While we didn't do it because it seemed cheesey; with only slow units left the side with the faster units seems to be able to just run around and let the rounds run out assuming he would win in that case.

Board assembly does take a while if you do the stuff in the book. Personally, I prefer to just do it freestyle. Just build up the board however you want, with a very rough eye towards keeping it semi-symmetric.

Running around sounds like a valid tactic... You could always counter by corralling him (i.e. set up network of units forming a soft wall and enclose him such that he can't move out of your range). Speed is an advantage, after all, and it's silly not to take advantage of it.

Must say, I'm rather surprised no one took any ranged units, particularly when they saw their opponents going exclusively melee...
 

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That was the basic game that has set units. So, no unit choice there.

In another game where we did make some choices in units a group of ranged combat guys took the high ground and slaughtered the other groups. It was hot dice verse cold dice that game.

I want to go through all the scenerios they have first just to see what they are doing with the game. There will be plenty of time for crafted maps later.
 

Attacking does have it's advantages. A few good placed ranged shots can decimate the other team. Floying ranged combantants have been fun as well. Having done a lot of army buying type fighting yet. Right now we are mostly using the basic rules and the scenrios in the book and those armies.

I'm on the third one which has each team use 3 single combantants. The glyphs are flipped over and reprenets finding a plant. But we don't know which ones we need so it is racing around the map hoping to find the right one. All the wwhile shotting at each other. I think the map would be a bit better if it were not so long. I do like the use of water and high ground on it.
 

I'm just getting into this game as well. I don't plan on using the basic rules, though... I'm going straight for the "Master" rules (on Heroscapers the consensus seems to be that if you're 11 years old or more there's no reason to bother with Basic).

I have to say, I ignored the game a long time because it seemed like it was aimed at kids. Then when a serious gamer was telling me how great the game is, I decided to give it a try. From what I've read so far, I think it will indeed be fun.
 

In my defense I started with the Basic rules because I'm reviewing the game. :D

I've been playing using the master rules today and it has been great. There is a lot of strategy involved. I like that many of the single units need multiple hits before they go down. It has really added a lot of fun to the game.
 

I have the original Master set and have played it a few times with friends. I love it. I am a wargamer and find that HeroScape is good to get non-gamers into a wargame situation.
 

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