Yeah, 30 minutes late. Meeting ran over.
Init 32 - Rillos
Position unknown.
Init 29 - Osirdar
Position unknown.
Duder, hovering near the top of the force dome, cries out in rage as his tough dwarven skin pales a bit further!
Init 23 - Master
Side note: It's come up a few times, so I want to make a quick statement - my delays around Init 23 are tied strongly to the fact that Master & Blaster's round took around 1700+ words to hash out, and usually involves a lot of double checking. 3.0 rules on grappling are far from clear, and reapersaurus has consistently found new and interesting situations to grapple people in. That's GOOD, but it doesn't lend itself to swift resolution. Once I get past Init 23, things usually go a bit swifter (at least partly because Blaster has managed to reduce the number of characters I have to figure out
).
Master is unseen, and Marius' old tower shield disappears from view as something invisible covers it up. However, the rain pattering off of his force cube moves to (9,73).[/i]
Init 23 - Blaster
Standing briefly on the slippery force sphere Izad is esconced in, Blaster makes a kind of half-leap, half-fall, splashing and flailing "movement" towards Unth. It's ugly, but it works, and Unth is so confused by the tiger's graceless water ballet that he fails to take advantage of his reach. Taking full advantage of his sudden nearness, Blaster slips a paw behind one of Unth's knees, and the big guy goes down hard... and the tiger takes immediate advantage to attempt to intiate a grapple.
Here, however, the tiger finds some immediate frustration... Unth is not quite as strong as Blaster, but he is a better grappler! Blaster fails to close the deal, and though prone, Unth remains free of the entangling claws.
Note: per the earlier discussion, Blaster does not get the Pounce-full-attack on this, but he does get his rakes on a successful grapple.
Also, if it wasn't clear, Blaster's flailing about was the combination of a almost-missed Balance check (on the sphere), and an excellent Tumble check (which I've decided is fine to apply to general movement, based on reading the rules).
Init 22 - Izad
Forgotten by Blaster, and invisible through the water, rain and wind, Izad's position is
probably known, but his current status is not.
Glub glub.
Init 22 - Cholestus
In a fantastic moment of clarity, Cholestus realizes something: getting pushed through a wall and into the "killing zone" is no fun at all. Chugging two potions in rapid succession like a kegger frat boy, the ugly little man angles his body in the wind like a kite and...
...ZOOMS into the sky. Adding the wind's velocity to his own, he soars higher than he could have reached on his own. As he disappears into the cloud cover, you can hear his screams.... "AH! CEILING TOO %&*# CLOSE! AHHHH!"
Did he manage to stop himself from slamming into the adamantine roof? Did lightning rolling through the clouds catch him? Just how many hit points does the little guy have to lose, anyway? Time will tell!