FormerlyHemlock
Hero
Bestow curse seems super-weak to me. I'm not sure why anyone would cast it, really. Maybe to debuff a saving throw on the round before you cast a big nasty spell? Sure, if it works, and you just spent a round and a spell slot -- you were probably better just casting some other offensive spell for damage.
Like I look at the "disadvantage on attack rolls against the caster" and think, "Why not just cast blur and get that against all foes, at 1 level lower?"
Or I look at the "wisdom save every round to take an action" and think, "Why not just hold person and move in for the kill?" (Actually the "wisdom save every round to take an action" is one of the better effects of bestow curse.)
As mentioned previously on this thread, Bestow Curse has two crucial selling points:
1.) Bestow Curse V does not take concentration, so you can cast it even when Hold Person isn't available. (Also, unlike Hold Person, it doesn't end on the first successful save.)
2.) You can use it to set up for other spells, especially spells that you don't plan to use to kill the target.
Uses for #2 include Magic Jar on that werebear you'd like to possess, Planar Binding on that Goristro/Nycaloth you're interested in (since each casting costs 1000g and a high-level spell slot, you want to minimize the number of successful saves), and Dominate Monster (since it gets a new Wisdom save each time it takes damage, you may want to blow a 5th level spell slot on giving your new pet disadvantage on such saves). In all cases you are trading in spell slots for something else like gold or time, so you'd want to do it only when spell slots aren't the bottleneck on your plans.
There's also a third selling point in that Bestow Curse IX is permanent until dispelled, but that's kind of niche. Still, perma-stunning someone (with disadvantage on the Wisdom save too!) is kind of a cool revenge idea, and so is e.g. giving someone permanent diarrhea.
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