doctorbadwolf
Heretic of The Seventh Circle
They’re both part of the same damage roll, just like anything else that adds dice to a damage roll.Are a weapon’s damage and Hex’s 1d6 Necrotic damage not two different effects?
They’re both part of the same damage roll, just like anything else that adds dice to a damage roll.Are a weapon’s damage and Hex’s 1d6 Necrotic damage not two different effects?
It doesn’t add dice to the damage roll, though it says,They’re both part of the same damage roll, just like anything else that adds dice to a damage roll.
There's a few ways to deal with this: RAW, the spell sniper feat applies to the cantrip, doubling it's range to 10 feet. The Distant Spell metamagic also works, although it costs points each time and can't be used with most other metamagics.Not really related, but the whip+booming blade thing sounds interesting until you realize that booming blade is only 5ft, so you can't take advantage of the whip's length (or any reach weapon). Knowing that, i don't know why anyone would choose a whip with that combo.
It doesn’t need to be mentioned, it’s what the effect of the spell is. It’s all one damage roll.It doesn’t add dice to the damage roll, though it says,
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.
So, the effect of the spell is to deal 1d6 necrotic damage (a separate damage roll from the 1d8 piercing damage or whatever from the weapon) whenever you hit the target with an attack. The weapon’s damage roll isn’t even mentioned in the effect at all.
It’s literally a separate roll though. It has to be, or there would be no way to distinguish the necrotic damage from the weapon or spell damage.It doesn’t need to be mentioned, it’s what the effect of the spell is. It’s all one damage roll.
While the above is consistent with the rest of how the game works, I can’t find any definite specific wording on what counts as part of an damage roll. That said, the idea of soemthing that adds damage being it’s own damage roll seems like a very long stretch, in terms of RAI or RAW.
I use different colored dice for different types of damage when it makes a difference.It’s literally a separate roll though. It has to be, or there would be no way to distinguish the necrotic damage from the weapon or spell damage.
Right, but that’s still two distinct damage rolls, you’re just making them both simultaneously.I use different colored dice for different types of damage when it makes a difference.
That doesn’t follow. There is no reason that they need to be separate damage rolls to be distinguishable for effects relating to damage type.It’s literally a separate roll though. It has to be, or there would be no way to distinguish the necrotic damage from the weapon or spell damage.
If there’re the same damage roll, how do you decide how to split up the damage between the types?That doesn’t follow. There is no reason that they need to be separate damage rolls to be distinguishable for effects relating to damage type.
That doesn’t demonstrate what you claim it does, though. The individual things that are added to the damage roll tells you what dice are what damage type. That doesn’t interact at all with the question of whether they’re one damage roll or two.If there’re the same damage roll, how do you decide how to split up the damage between the types?
EDIT: To illustrate, One damage roll might be be 1d8 + 1d6 piercing and necrotic damage. But this doesn’t indicate how much of the total is which type of damage (unless you want to say it’s all both, I guess, but that would raise some questions about how damage with multiple types interacts with weaknesses, resistances, and immunities). 1d8 piercing damage and 1d6 necrotic damage clearly indicates what damage is of what type, but it is two separate rolls.