D&D 5E hexblade curse damage bonus with multiple damage types


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Charlaquin

Goblin Queen (She/Her/Hers)
They’re both part of the same damage roll, just like anything else that adds dice to a damage roll.
It doesn’t add dice to the damage roll, though it says,

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.

So, the effect of the spell is to deal 1d6 necrotic damage (a separate damage roll from the 1d8 piercing damage or whatever from the weapon) whenever you hit the target with an attack. The weapon’s damage roll isn’t even mentioned in the effect at all.
 

Not really related, but the whip+booming blade thing sounds interesting until you realize that booming blade is only 5ft, so you can't take advantage of the whip's length (or any reach weapon). Knowing that, i don't know why anyone would choose a whip with that combo.
There's a few ways to deal with this: RAW, the spell sniper feat applies to the cantrip, doubling it's range to 10 feet. The Distant Spell metamagic also works, although it costs points each time and can't be used with most other metamagics.

Rogue + whip + BB can be pretty nasty, but it's rather tricky to get rolling.

Houserules that might apply include the dm letting the spell's range equal the weapon's reach because why not, or a custom magic item to overcome the limit.
 

doctorbadwolf

Heretic of The Seventh Circle
It doesn’t add dice to the damage roll, though it says,

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.

So, the effect of the spell is to deal 1d6 necrotic damage (a separate damage roll from the 1d8 piercing damage or whatever from the weapon) whenever you hit the target with an attack. The weapon’s damage roll isn’t even mentioned in the effect at all.
It doesn’t need to be mentioned, it’s what the effect of the spell is. It’s all one damage roll.

While the above is consistent with the rest of how the game works, I can’t find any definite specific wording on what counts as part of an damage roll. That said, the idea of soemthing that adds damage being it’s own damage roll seems like a very long stretch, in terms of RAI or RAW.
 
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Charlaquin

Goblin Queen (She/Her/Hers)
It doesn’t need to be mentioned, it’s what the effect of the spell is. It’s all one damage roll.

While the above is consistent with the rest of how the game works, I can’t find any definite specific wording on what counts as part of an damage roll. That said, the idea of soemthing that adds damage being it’s own damage roll seems like a very long stretch, in terms of RAI or RAW.
It’s literally a separate roll though. It has to be, or there would be no way to distinguish the necrotic damage from the weapon or spell damage.
 



doctorbadwolf

Heretic of The Seventh Circle
It’s literally a separate roll though. It has to be, or there would be no way to distinguish the necrotic damage from the weapon or spell damage.
That doesn’t follow. There is no reason that they need to be separate damage rolls to be distinguishable for effects relating to damage type.
 

Charlaquin

Goblin Queen (She/Her/Hers)
That doesn’t follow. There is no reason that they need to be separate damage rolls to be distinguishable for effects relating to damage type.
If there’re the same damage roll, how do you decide how to split up the damage between the types?

EDIT: To illustrate, One damage roll might be be 1d8 + 1d6 piercing and necrotic damage. But this doesn’t indicate how much of the total is which type of damage (unless you want to say it’s all both, I guess, but that would raise some questions about how damage with multiple types interacts with weaknesses, resistances, and immunities). 1d8 piercing damage and 1d6 necrotic damage clearly indicates what damage is of what type, but it is two separate rolls.
 
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doctorbadwolf

Heretic of The Seventh Circle
If there’re the same damage roll, how do you decide how to split up the damage between the types?

EDIT: To illustrate, One damage roll might be be 1d8 + 1d6 piercing and necrotic damage. But this doesn’t indicate how much of the total is which type of damage (unless you want to say it’s all both, I guess, but that would raise some questions about how damage with multiple types interacts with weaknesses, resistances, and immunities). 1d8 piercing damage and 1d6 necrotic damage clearly indicates what damage is of what type, but it is two separate rolls.
That doesn’t demonstrate what you claim it does, though. The individual things that are added to the damage roll tells you what dice are what damage type. That doesn’t interact at all with the question of whether they’re one damage roll or two.

The only thing I can think of that is actually separate is effects that add damage when you crit, because they specifically add damage that is outside of the crit, and thus separate from it. If an effect instead adds to the damage toll directly, it is part of that damage roll.
 

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