Hexes or Squares?


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hexes - it's what I have. Of course, if I'm using a pre-printed map, I won't redraw it, or anything like that. And I did a square mosaic puzzle this weekend; that wasn't a problem...
 

Offset Squares! same movement/distance/radius advantages as a hex map (no diagonal move rules, distance == square count, etc.), but you can actually draw non-mutant shape rooms easily.

If only I knew of a vendor for offset-square battlemats...
 

Intrope said:
Offset Squares! same movement/distance/radius advantages as a hex map (no diagonal move rules, distance == square count, etc.), but you can actually draw non-mutant shape rooms easily.

If only I knew of a vendor for offset-square battlemats...

I remember offset squares from SJG's Melee, Wizard, & The Fantasy Trip. Great idea.

Otherwise, as the Auld Gump said.

Sam
 

MerakSpielman said:
Hexes are nice because they allow for more precise movement, eliminating the weirdness of the "diagonal move" in a grid.

Of course, they add the additional problem of not being able to move in straight lines in certain directions! :D
 



Squares. Although sometimes I just go free form and simply measure distance as a crow flies. I haven't done this with minis and tape measures yet for dungeon melee combat but with a soldi background in tabletop mini battles from old 40k, it sounds like a good idea to me if we could just get 1" round base on all the minis.
 

How about neither...?

Hi all,

This is my first time posting on the boards but I've been a long time lurker. I just had to chime in here.

I've been seriously toying with the idea of dropping pre-marked maps entirely. I still want to use minis or counters, but I'm really beginning to feel like a couple rulers and maybe some area-of-effect templates would me more than sufficient. I also kinda' like the idea of people not knowing exact distances and ranges. Makes things a little more trial-and-error, not to mention forcing most spell-casters to think carefully about using that fireball in close quarters.

Has anyone tried this? If so, how did it work?

ray
 

Hexes. Pretty much all the floppy maps my group has were purchased during the 2nd ed/3rd ed gap, in which we had started GURPSing.

I am happy to say, however, that the big floppy hexmap we use is one that has little dots in the center of the hexes, so you can measure half-hexes, and the space between two centerpoint dots is pretty much the same as between the two opposite sides of a hex. Very handy.
 

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