Intrope said:Offset Squares! same movement/distance/radius advantages as a hex map (no diagonal move rules, distance == square count, etc.), but you can actually draw non-mutant shape rooms easily.
If only I knew of a vendor for offset-square battlemats...
MerakSpielman said:Hexes are nice because they allow for more precise movement, eliminating the weirdness of the "diagonal move" in a grid.
TheAuldGrump said:Squares inside, hexes outside.