TheAuldGrump said:Squares inside, hexes outside.
I'm with Sam and the Grump.Samuel Leming said:I remember offset squares from SJG's Melee, Wizard, & The Fantasy Trip. Great idea.
Otherwise, as the Auld Gump said.
Well, duh.Piratecat said:Hexes are a tool of the devil.
What are you people living in the Stone Age. Why do you need hex OR squares. get you a ruler, get you some dry erase markers, and go to your local Hobby Lobby and by some sheets of dry erase poster board for $1.25 a sheet and have at it. One inch equals five feet. The dry erase poster boards last forever. Dont constrain yourselves with artificial grids any more. Think outside the box.
dragonier said:Hi all,
This is my first time posting on the boards but I've been a long time lurker. I just had to chime in here.
I've been seriously toying with the idea of dropping pre-marked maps entirely. I still want to use minis or counters, but I'm really beginning to feel like a couple rulers and maybe some area-of-effect templates would me more than sufficient. I also kinda' like the idea of people not knowing exact distances and ranges. Makes things a little more trial-and-error, not to mention forcing most spell-casters to think carefully about using that fireball in close quarters.
Has anyone tried this? If so, how did it work?
ray
Laslo Tremaine said:I played Champions almost exclusively from 1980-1999. All of my battlemats had hexes on them.
When we started playing 3e, we got a square grid battlemat and used that from 2000-2003. I switched back to hexes when I decided to run RttToEE and everybody seemed pretty happy for it. Then for xmas I got a deluxe Tac-Tiles set and the combination of dry-erase and modular design has switched us back to squares. But as soon as they come out with a hex-grid set, I will be all over that!