slaughterj
Explorer
I notice many of you mentioned that you use hexes for outdoors/overland travel and then squares for battles/combat - but what do you mean when you have outdoors combat?
CalicoDave said:When I DM we use squares. Under our current DM we use hexes.
The more we use hexes the more I don't like it. I'd rather use squares. Hexes make drawing regularly shaped rooms much to difficult. Then to try to determine if the bad guys is against a wall and people want to flank, what hexes do they need to be in.
slaughterj said:I'm not sure what you mean by difficulties in drawing regularly shaped rooms with hexes, maybe I've used hexes for so long? For instance, I've attached just a quickly drawn room on crappy hex paper - can you (or others) explain this difficulty you have?
Yep, we usually use squares (Laurel is in my group) because most pre-printed maps are on a non-offset square grid. I prefer hexes, but I also prefer not having to draw my own maps most of the time...Laurel said:Normally squares, but ocasionally just to confuse ourselves we choose hexesSome of us actually prefer them.
And I have learned something - I never knew they had off-set squares. Thanks MerakSpielman!
CalicoDave said:It's not really a problem with a hex map itself, but more of a problem with my DM's drawing skill and his quickly tracing a room and having walls poorly positioned becuase he can't just follow a straight line to connect them up. Then we'll try to get into some of the partial hexes and be told we can't because the wall isn't exactly where it was drawn.
I've tried to attach a modification of your picture hopefully it comes through. On that picture we had a bad guy at "B" and PC's at "G" and the DM said that they had a flank. I didn't agree, but since I was also a PC I didn't argue.
Also, we might try to move to "H" and be told we couldn't because the wall just wasn't drawn in the right place.
So I think hexes are OK (I've played a lot of Champions) it's just that we don't use them well, and it's easier to make a square room by following the straight lines on a square battle map.
Quick question - assuming your hexes are 5' hexes - how tall or wide is the room? It seems... indeterminate.slaughterj said:I'm not sure what you mean by difficulties in drawing regularly shaped rooms with hexes, maybe I've used hexes for so long? For instance, I've attached just a quickly drawn room on crappy hex paper - can you (or others) explain this difficulty you have?
slaughterj said:Interesting, I wouldn't think the Gs could flank B either, that's part of the point of backing up against a wall...
As for your drawing, I sort of see what your saying about H and the adjacent wall, but I think if people draw it through the hex overlaps like I did, rather than at the edge of the flat surfaces like your example, that it's pretty clear - doesn't seem too hard either, and I'm not an artist, but I guess everyone varies.
While, I didn't post the pic, I too only use hex maps (not due to a dislike of squares, but simply because a hex map is what I currently own) and I think I can give how .I. would answer that question. It's really not that difficult.MerakSpielman said:Quick question - assuming your hexes are 5' hexes - how tall or wide is the room? It seems... indeterminate.