Ooh, can I watch?Kaji said:My group would rather pluck their own eyeballs out than use squares.
devilish said:Hexes for outdoor, squares for indoor.
As to why hexes outdoor, I think it's a throwback to 1e/2e when overland
maps were hex and indoor were square -- my guess would be since the
overland is more tactical and less battle-oriented, it's easier to show how
many hexes between two points instead of the "every other diagonal is 2"
rule.
slaughterj said:Cool, thanks! Interesting stuff, but how is that better than just using one of those roll up maps? I have a big one of those and don't seem to have issues with people going "off-map" really (though I do have a small one too for backup). Seems a bit pricey too, but it's been a LONG time since I bought my hex maps...
Of course they would flank!slaughterj said:Interesting, I wouldn't think the Gs could flank B either, that's part of the point of backing up against a wall...
Ravellion said:Of course they would flank!
Let's just make the hexes disappear. What do we have? Three people backed against a wall as far as they can! So the middle one has one to the left of him, and the other to the right of him, doesn't get much clearer than that: flanked!
To avoid this "problem", I use squares.
Rav
Uhm... and what's stopping you? Surely not those little lines painted on the floor! At least hexes make it easier to count how far you're walking in that straight line.Derren said:Squares.
I want to be able to walk in a straight line.
TheAuldGrump said:Squares inside, hexes outside.