magic items with EoM
With this totally new magic system for casting spells, how does it work/meld with the current system for creating magic items that require specific spells to meet the requirements?
I guess I am asking because in the npc stats you provide them with magic items, like a potion of cure light wounds, but cure light wounds itself doesn't exist within the confines of your new magic system (talking specifically, I know cure light can be simulated with the correct spell list). If that spell itself doesn't exist and all I want to use is the new magic system, what advice could you give us for making magic items with the new magic system?