Terath Ninir
Yog Sothoth loves you
All comments are welcome! They will allow us to improve tEoM. It is going off in a new area that hasn't been done before and I admit that we haven't thought of all the implications yet.
Addendum to Morrus' comment:
Interior art is also not OGC. Art never is.
Response to Asathas:
The Green Mage: there was no need to put in a wild shape ability. The green mage has access to the Polymorph [Creature] lists, so it doesn't need a seperate polymorphing ability.
Bards: Umm. I thought they still had their bardic music ability. You'll have to talk to Ranger Wickett about that one. I'd just add it back in, myself.
Clerics: If you want a class that is specifically cleric, use the red mage. They use Life magic and many of the same spells that clerics use. You can't give a cleric spellcasting abilities equal to a full mage in this system, because then it would be a much more powerful class. Better armour, better hp, better weapons, all at no penalty -- it's not a good idea.
I didn't include turning undead because it's just not needed. You can make undead go away with Compel Undead. You can destroy them with Evoke Life. I know the ability has been around forever, but I don't think it needs to be kept around for nostalgia's sake.
I will have some comments on your original post in the Reviews section, since that will be around a lot longer than this thread.
Response to mikey6990:
There's no way to make anything, even a WotC splatbook, 100% compatable with what someone already has in their campaign. We did our best to have this as compatable as possible, but it is a rather major change to the game. I'm glad it's giving you new ideas for what you want to do.
Thanks for all the comments, and keep 'em coming. Remember: it's not really a negative comment unless you're being openly insulting. Everything else is useful.
Addendum to Morrus' comment:
The entire book is OGC with the exception of the cover, title and credits page, plus any company names.
Interior art is also not OGC. Art never is.

Response to Asathas:
The Green Mage: there was no need to put in a wild shape ability. The green mage has access to the Polymorph [Creature] lists, so it doesn't need a seperate polymorphing ability.
Bards: Umm. I thought they still had their bardic music ability. You'll have to talk to Ranger Wickett about that one. I'd just add it back in, myself.
Clerics: If you want a class that is specifically cleric, use the red mage. They use Life magic and many of the same spells that clerics use. You can't give a cleric spellcasting abilities equal to a full mage in this system, because then it would be a much more powerful class. Better armour, better hp, better weapons, all at no penalty -- it's not a good idea.
I didn't include turning undead because it's just not needed. You can make undead go away with Compel Undead. You can destroy them with Evoke Life. I know the ability has been around forever, but I don't think it needs to be kept around for nostalgia's sake.

I will have some comments on your original post in the Reviews section, since that will be around a lot longer than this thread.
Response to mikey6990:
In summary, I don't expect to drop this down into my campaign and have no ill affects on other aspects. If I ever found that kind of supplement, I might faint. The thing about Elements of Magic is that the changes I see making to the rest of my campaign in order to use it strengthen the entire campaign. I can use this as a springboard to develop better alternatives classes, powers, etc.
There's no way to make anything, even a WotC splatbook, 100% compatable with what someone already has in their campaign. We did our best to have this as compatable as possible, but it is a rather major change to the game. I'm glad it's giving you new ideas for what you want to do.
Thanks for all the comments, and keep 'em coming. Remember: it's not really a negative comment unless you're being openly insulting. Everything else is useful.
