Thanks for the clarification...
Fenris said:
Hey Old One,
Could you elaborate on the character design? I see you covered most of the bases, except a principlely Fast hero. How did they all work? What combination struck you as very interesting? Why did you select those heroes? I saw you had quite a bit of Tough levels out there, any particular reason?
Edit: So what I am looking for is what did you design the characaters to do (especially talents) and how well did they do it (execution in play). Sorry for so many questions, but I want to learn from everyones experiances.
Fenris,
The setting was Dark Ages Britain (c. 501 AD), so I figured most people need to be pretty tough to survive

! Although I initially statted out a primarily Fast hero, it just didn't seem to "fit", so I canned him. I don't have the PC sheets or GT book in front of me, but I will try to give you a quick synopsis off the top of my head:
Artorius (Strong 1/Charismatic 5/Fast 1): Developed on a "historical" Arthur model, essentially a Romano-British war leader and head of the Britons numerically small, but powerful, mounted force. His talents were focused on leadership areas, such as Inspiration and Coordinate, plus Aura of Grace. He also had most of the mounted combat feat chain, along with Frightful Presence. I gave him a fairly high reputation bonus and he also possessed Renown, which increased that by 5. I believe the DC to avoid his frightful presence was 21...pretty hefty for lowly Saxon footsoldiers. He was fairly mediocre in combat, except when mounted.
Leudonus (Strong 7): Loosely patterned on Lancelot, he was a combat machine. The only PC with iterative attacks (BAB +7/+2), he was also loaded up with weapon focus (spatha/lance), power attack, cleave, greater cleave, melee smash +2 and weapon specialization (spatha/lance). Unfortunately, we had to "handwave" much of the combat where he would have been most effective, the final battle against the Saxons.
Cai (Tough 5/Fast 2): Artorius's huntsman and Master of Hounds. Basically a ranger-type, with tracking, dodge, mobility, point blank shot, precise shot and shot on the run. Talents included Energy Resistance (Cold), Remain Conscious and Increased Speed 1. He didn't really have a chance to shine in the 2 mini-quests completed, although he did come close to drowning in the
Pool of Doom!
Bronwyn (Smart 5/Fast 2): She was designed as a "James Bondette" type and was loaded with skills...except I forgot to give her tumble...which came back to haunt her big time during the Firbolg battle

! Her feats included improved initiative, armor proficiency (light), martial weapon proficiency (I used regional weapon groups of three weapons for each martial proficiency), weapon focus (gladius) and agile riposte. Talents included improved reaction 1, exploit weakness, sneak attack 1 and savant (disable device). Her disable device check was something like +18. She was played with dash and flair, but got pummled by the Firbolg, giving us our first failed MDT check.
Brother Temerius (Smart 1/Dedicated 6): Our only spell-caster, he was kind of an "Indiana Jones meets Brother Cadwell" type. Also had hordes of skill points, many of which were deployed in knowledge type areas. Feats included armor proficiency (light) and several others that completely escape me at the moment

! Talents included Savant (either Spellcraft or Knowledge: Religion), Magical Adept (Divine), Healing Knack and Healing Touch. He was probably one of the most "involved" characters, since several problems required knowledge checks and he was busy healing people. He wisely stayed out of combat for the most part. He also had the
Wind Walk spell, which became critical in getting the PCs to the besieged British forces atop Mt. Badonius in the nick of time (even though using it basically incapacitated him for the last 30 minutes of game time).
Othic (Strong 1/Tough 6): Designed to be a tough, almost unkillable PC, effective warrior and protector of Artorius. His feats included things like Endurance, Die Hard, Power Attack, Cleave and Weapon Focus. Talents included Melee Smash 1, Remain Conscious, Harm's Way and Rage. Highest MDT of the group and he needed it! He got pounded by the Firbolg, used his Harm's Way talent to take one for Artorius and was generally nearly impossible to put down. He did fail his horror check and got beat on (ineffectually) by a pack of zombies. He ended up using his Remain Conscious and Die Hard abilities to strike the final blow against Cedric, the Saxon warchief.
Some thoughts on PC design. First, the combination of skills, feats and talents allows you to build extremely diverse and flexible PCs, even at relatively low levels. All of these where 7th level PCs - but they all possessed 6-7 feats and 4-5 talents, in addition to a variety of skills. The ability to "design your own class skill list" is a huge improvement over the PHB static class skill list. I have usually allowed players to swap out 1-2 skills anyway, but the GT approach is much more elegant...with background skills, profession skills and player choice skills creating a unique PC skill list.
Second, unless you focus on "Strong", most GT PCs will be slightly less effective in combat than a "typical" D&D counterpart. I think the average BAB (excluding Leudonus) was +3 or +4. However, this can be partially overcome by using the Weapon Focus feat and picking up a level or two of Strong and picking up the Melee Smash talent. Also, if you want to be able to wear heavy armor...you really have to take Strong as your first level to pick up the bonus armor proficiency starting feats.
Third, the saving throw progression also seemed a bit slower than regular D&D, although I didn't do an exhaustive comparison. The highest base save for most PCs was around +3 or +4. Baring high skill scores, feats to boost a particular save or talents such as Aura of Grace, saves could be a bit tough.
It is tough to say who my favorite PC is, since I didn't get a chance to see all of them in a situation where their particular skill/feat/talent tree would shine - since we only made it through 2 of the 4 mini-quests. I will say that I would gladly play any of these PCs in a campaign, so I guess I will take the easy way out and say I liked them all

!
~ Old One