Fenris
Adventurer
Rodrigo Istalindir said:I'm not really attacking the 3.x/GT skill system, just trying to point out why that system doesn't really work if you are looking for a 'skills-based' game rather than a 'class-based' one.
In any event, I'd just make skills cost 1pt per rank regardless, and keep the cap. This would let someone who specialized in a skill (ie took it as a class skill) count on being better than someone who didn't, but still give the amateur a chance to do reasonably well. Hopefully, players would start shifting points to the subsidiary skills rather than just maxing out class skills every level, and that would help the DM keep the 'DC creep' in check.
I have to apologize Old One, I did indeed hijack this thread. But i think this is at least productive (and at least you are inviting others to the hijack

But I think Rodrigo may have a good solution to this problem, at leats for me. As Old One pointed out, the Core skills represents those skills that one is really very good at, your bread and butter. The fact you can pick most of them is terrific. But there are times you want and or need more for a concept. I think Rodrigo's idea has merit because you will still only be really really good at your core skills, but non-core have a shot at being decent supporting skills. Especially when you consider synergy bonuses. Most people want only a smattering of other skills really and keeping them at 1 point allows them to do so. But leaving the cross-class cap on them means they will not outshine someone who does it for a living, nor will they abandon their core skills. I will need to thinkon this but it might be worthwhile.
Fenris