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Hey Old One: After Action Report?

Even if you removed INT as bonus skill points it would remain along with 4 other Attributes, highly important for some characters:

STR: Skills, Melee Hit, Melee Damage, Thrown Damage
DEX: Skills, Reflex Saves, Armor Class
CON: Skill, Fortitude Saves, Hit Points
INT: Skills, Spell Accessibility
WIS: Skills, Spell Accessibility, Will Saves
CHA: Skills, Spell Accessibility

Dump stat, is relative, isn't it? For a wizard, STR is a dump stat, for Fighters INT or CHA. - Especially CHA, what can be done about CHA? - Allow it to affect # of Action Points per session/level/career?
 

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sinmissing said:
Even if you removed INT as bonus skill points it would remain along with 4 other Attributes, highly important for some characters:

STR: Skills, Melee Hit, Melee Damage, Thrown Damage
DEX: Skills, Reflex Saves, Armor Class
CON: Skill, Fortitude Saves, Hit Points
INT: Skills, Spell Accessibility
WIS: Skills, Spell Accessibility, Will Saves
CHA: Skills, Spell Accessibility

Dump stat, is relative, isn't it? For a wizard, STR is a dump stat, for Fighters INT or CHA. - Especially CHA, what can be done about CHA? - Allow it to affect # of Action Points per session/level/career?

But I think it would bump INT down below CHA for non-wizards. Most of the INT-based skills are pretty far down players' lists in terms of desirability. I'm not saying that the Knowledge skills, etc, aren't important, just that most players I've seen would rather put points in Bluff, Intimidate, etc. It would definitely drop below Wisdom (Spot, Listen, Sense Motive, plus Will save).

Plus, from a DM's perspective, I've seen relatively few gamers that could RP a low INT, but a lot that could RP a low CHA with no sweat. :D

I like the idea of CHA affecting APs in GT games. Perhaps set a cap on accumulated APs equal to CHA bonus x 2 (min 1)? It would really get a player's knickers in a twist if he could only have 1 AP and the GM could confirm crits against him without having to pony up the AP :]
 

EDIT: I completely forgot that INT gives you bonus languages as well!

Knowledge skills aren't the only INT based skills you know. Disable Device is a very important INT based skill, one which isn't usually dumped by the non-spellcasting Rogues.

I see your argument used often Rodrigo, but the d20 system is already heavy weighed toward combat efficiency, that means STR, DEX, and CON for the most part, so any argument that states Fighters or Non-Wizards would dump a non combat related stat must be taken with a grain of salt.

While it would be nice for all attributes to be equally valuable, this is not the case, which is evident in the 1/2 orc and the guidelines for making new races in the DMG. Frankly, I'm not sure it is even possible to balance the attributes out in the current evolution of d20. I do like your idea for CHA and APs as a way of shoring up the attribute.

As far as RP low INT. I also see relatively few gamers doing so, which is why I use the HarnMaster concept that INT for a Player Character is a measure of Memory and Education, not raw Intelligence. NPCs on the other hand use INT for overall Intelligence.
 
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Disable Device is only taken by Rogues (and the occasional bard). No one else is going to try it since it is 'Trained only' and no one else will put points into it cross-class since the DCs get so high. With no bonus skill points, the bard probably won't bother, either.

sinmissing said:
I see your argument used often Rodrigo, but the d20 system is already heavy weighed toward combat efficiency, that means STR, DEX, and CON for the most part, so any argument that states Fighters or Non-Wizards would dump a non combat related stat must be taken with a grain of salt.

Exactly. So why go out of your way to make INT even less attractive? At least with the bonus skill points, you'll see bards, rangers, and rogues try to keep a high INT. And in high point-buy games (or ones where the player rolls well), you might see the fighter types bump it to twelve for an extra skill point.

I just don't understand your rationale for making INT a less attractive stat.
 

Ah, you see!
At least with the bonus skill points, you'll see bards, rangers, and rogues try to keep a high INT.

We're talking about GT, not D&D. If you want skill points, you need to play a different character class. Why does the Fast Hero with the 18 INT have as many skill points as the Smart Hero with a 10 INT? How come the Smart Hero with a STR of 18 doesn't get iterative attacks, when their total Melee Attack Bonus is +6? It should go both ways if it goes anyway at all.

My rationale is simple, and is; in a way; reinforced by your own argument. Having a high intelligence has its own benefit, as a prerequisite to spell casting, and a bonus to INT based skills. When you get extra skill points for a high INT, you invariably use them for non-INT skills.

Most of the INT-based skills are pretty far down players' lists in terms of desirability.

Now for the perrenial question, "How does having a high INT make me a better climber?" And if it does make you a better climber, then why isn't INT to attribute modifier for Climb?
 
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sinmissing said:
"How does having a high INT make me a better climber?" And if it does make you a better climber, then why isn't INT to attribute modifier for Climb?

It doesn't make you a better climber (bonus to climb), it makes you able to learn faster (same amount of time = more skill points).

J
 

I would argue that an exceptional Strength and Dexterity make you a faster learner of the Climb skill than an exceptional Intelligence, but YMMV.
 

sinmissing said:
We're talking about GT, not D&D.
Sorry. You started referencing d20, spell lists, half-orcs, etc., and I thought you were speaking to d20 in general, not GT in particular.

sinmissing said:
If you want skill points, you need to play a different character class. Why does the Fast Hero with the 18 INT have as many skill points as the Smart Hero with a 10 INT?

Apples and oranges. A stat represents native aptitude, unused skill points reflect potential to learn. The Smart Hero is treading water, having to study twice as hard to learn those skills relevant to his profession. The Fast Hero, by virtue of his intelligence, could use his skill points to refine techniques to let him overcome a low DEX, if he had one (eg put ranks in Tumble). If his Dex was already high enough that he felt he couldn't be better at Tumbling, he could spend less time in the gym and more time with a book learning something new.

Why can the Smart Hero with an 18 DEX move as quietly as the Fast Hero with the 10 Dex and 3 ranks in Move Silently? Why can the Smart Hero with an 18 STR swim as well as the Strong hero with the 10 STR and 3 ranks in Swim? Because native ability and training both come into play. (BTW, why is 'Swim' a strength-based skill rather than Dex or Con?)

sinmissing said:
How come the Smart Hero with a STR of 18 doesn't get iterative attacks, when their total Melee Attack Bonus is +6? It should go both ways if it goes anyway at all.

Entirely different mechanic. Let's keep the discussion to skill points. STR doesn't affect iterative attacks for anyone. A better trained fighter (high BAB) learns how to feint, etc., and gets more potential chances to strike the telling blow. The Smart hero has spent more time in the library, so his fighting technique isn't as good (lower BAB). His freakish strength, though, (inherited from his circus strongman parents, perhaps) makes that lucky shot count for a lot.

sinmising said:
My rationale is simple, and is; in a way; reinforced by your own argument. Having a high intelligence has its own benefit, as a prerequisite to spell casting, and a bonus to INT based skills. When you get extra skill points for a high INT, you invariably use them for non-INT skills.

A high INT score is more than a high intelligence (using whatever criteria you want to measure intelligence). It encompasses curiousity, how quickly you learn new skills, and other attributes.

For purposes of this discussion, assume I am much smarter than your average bear. I master complicated computer techniques in 1/10th the time many of my peers do. While my compatriots are struggling to master the intracacies of Cisco routers, I am off taking a cooking class (INT-based craft skill). When they are there late at night writing code, I am volunteering at the animal shelter (CHA-based Handle Animals). On weekends, instead of fixing what I broke during the week, I am hiking in the mountains (WIS-based Survival).

In game terms, we all got 4 class skill points and put them all in Profession (computer geek), but because I am smarter, more curious, and learn faster, I managed to pick up a rank in Craft (Cooking), Handle Animal, and Survival.

sinmissing said:
Now for the perrenial question, "How does having a high INT make me a better climber?" And if it does make you a better climber, then why isn't INT to attribute modifier for Climb?

It doesn't, unless you study it. If you're smarter, you'll learn how to tie the right knots faster, you'll be better able to recognize good spots to plant pitons, and you'll learn ways to compensate for maybe not being as strong as the next guy who's using brute force to hump his way up the mountain. Relevant stat (STR) + better technique (skill poiints).

Without bonus skill points, a high INT gives zero benefit to non-INT based skills, and that is clearly not how the real-world works.
 

Yes I was referencing d20, since GT is derivitive of d20, matters that haven't change in GT have their roots in its parent, no?

I could make your very same argument for a Strong character with a average Intelligence who has sunk many points into heavy equipment operations, and makes a 6 figure income operating an industrial crane while building sky-scrapers downtown. He has loads of free time, especially during the winter to take all kinds of skills not related to his profession. He is just as capable as you to work for a fraction of the year, earn a large salary, and devote the rest of his time to non STR hobbies.

Furthermore, I would argue that this Strong character within the context of an Archetype driven game would and should be better at any STR related skill, regardless of how many extra skill points you perceive an intelligent person to gain over a Strong Person.

I see this idea very frequently, that because one is book smart, and capable of applying reasoning and abstract thought to tasks which require memory and abstract thought, that this somehow makes them more capable at learning anything regardless of the tools required for the job.

Memory and abstract thought could compensate for lacking a gift for a particular skill, but we are forced to view the world of d20 in the simplistic terms of 6 attributes, each of which may modify one skill, which can only be modified by one skill. Let's maintain that view point shall we?

Why does STR make you a better climber? Is it because you need a certain physical prowess to lift yourself and continue this effort through long climbs? Is it also because someone who has a very toned body has a greater hand-eye coordination than someone who spends the majority of their time in a server room reading event logs?

Finally, if the archetypes are to stand true, that the Strong Hero is strong, the Fast Hero is Fast, and the Smart Hero is Smart, should we not also accept the negative aspects of those same archetypes? That the Strong Hero has little time or lacks the aptitude for abstract skills, and the Strong Hero is not particularly capable in melee?

We see this already, in fact that regardless of your STR or DEX, you cannot get iterative attacks, unless your BAB is at least +6. Why then, can someone who has not devoted the time and effort to learn things get extra skill points simply for having a high INT? I think d20 lets you have extra skill points, because it is weighed heavily to Fighters, so that they can have skills in addition to a good BAB. If INT didn't modified skill points, Archetypes would be just that, archetypical.
 
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Er, no.

A hero with Str18 and 0 ranks in climb makes his way up the cliff face by seizing the most obvious handhold and pulling his body up the cliff through sheer strength and athleticism. The hero with Str10 and 4 ranks in Climb is conserving his strength and finding less-obvious cracks, doing little maneuevers with his balance to make things easier on himself, and other stuff he's learned over the years.

I see this idea very frequently, that because one is book smart, and capable of applying reasoning and abstract thought to tasks which require memory and abstract thought, that this somehow makes them more capable at learning anything regardless of the tools required for the job.

I don't believe that people are saying that. People are saying that, all other things being equal, a smart person will pick up more skills than an otherwise equivalent dumb person. If the only difference between two people who are otherwise identical is that one of them is dumber than a bag of hammers and the other one is Mensa material, then yeah, the genius is going to be better at picking up new skills than his otherwise identical buddy, even though both of them have trained in exactly the same way over the years.

You're comparing a whole lot of different variables at once and drawing conclusions I think are inaccurate.

Let's try it one variable at a time:

Strong Hero with 10 Int versus Strong Hero with 18 Int: The more intelligent strong hero picks up the techniques involved in climbing and jumping faster than his buddy. They both have a Str of 18, so they both have the same natural athletic prowess. The smarter guy has an additional edge on top of that, because he can examine his attempts more logically and say, "Hmm, maybe I shouldn't hug the wall so tightly, that kinda throws off my balance..." The not-smart Strong Hero can do that, too, but he's staying up late thinking about that stuff, while the 18 Int Strong Hero picks it up quickly and then goes off to do his math homework.

Strong Hero with 20 Int versus Smart Hero with 8 Int: The Strong hero is a bloody genius. He studies hard, thinks logically about what he's doing, and improves with remarkable speed given the opportunity. He's light-years ahead of an Int10 person with the same strength, because while they're both at the same point in terms of any one skill, the Strong hero's natural intelligence lets things come to him more easily. It's not like he puts work into it. It's just this thing he can do.

The Smart Hero with the 8 Int, however, spends all day studying. He's not actually all that bright, but he's learned from the master philosophers the proper way to improve his mind, and so he does his darndest to get things right and study properly. When the Strong Hero with the 20 Int is just so darn fortunate that he picks up 8 skill points per level even while jumping rope, practicing sword forms, and wrestling with his buddies, the Smart Hero with the 8 Int is sweating and straining with all his mental might to figure this stuff out. He's not learning much else -- not learning how to attack people, not learning how to protect himself -- because he's really focused on learning as much new stuff as he can, even though he's not really good at learning new material and it doesn't come naturally to him.

These two guys could, through background skills, be focusing on exactly the same skills, and they'd end up the same way. Now, mind you, I think that Int8 is a pretty dumb choice for a Smart hero, but one level of Smart, if you want to make the sacrifice, is a good way to get a bunch of skill points. Not being a big ol' dummy is another way to get a bunch of skill points.

Why does STR make you a better climber? Is it because you need a certain physical prowess to lift yourself and continue this effort through long climbs? Is it also because someone who has a very toned body has a greater hand-eye coordination than someone who spends the majority of their time in a server room reading event logs?

Yes. Being stronger makes you a better climber. I think that in your mind, you're comparing Strong heroes and Smart heroes, but you're actually just comparing Strength and Intelligence. It's the classic mistake of comparing "This person has a high ability score" and "This person is a ____ Hero." The question is ultimately open to interpretation, and there are many situations in which it could go either way, but you're tripping all over wherever that line actually rests.

Finally, if the archetypes are to stand true, that the Strong Hero is strong, the Fast Hero is Fast, and the Smart Hero is Smart, should we not also accept the negative aspects of those same archetypes? That the Strong Hero has little time or lacks the aptitude for abstract skills, and the Strong Hero is not particularly capable in melee?

Maybe in your campaign, buddy, but not in mine. The Strong Hero does not have to be strong. He is someone who has devoted some training to making the most of the Strength he does have.

A level of Strong Hero is a great way for a hero with a 10 Strength to do a bit more damage when he hits. A level of Fast Hero is a good way for a hero with a 10 Dex to be a little bit harder to hit. A level of Smart hero is a good way for a hero with a 10 Int to get a bunch of skills.

A high ability score, generally speaking, might represent raw talent (although even raw talent changes as you go up in level). Your class choices represent your chosen areas of training and focus. !=

We see this already, in fact that regardless of your STR or DEX, you cannot get iterative attacks, unless your BAB is at least +6. Why then, can someone who has not devoted the time and effort to learn things get extra skill points simply for having a high INT? I think d20 lets you have extra skill points, because it is weighed heavily to Fighters, so that they can have skills in addition to a good BAB. If INT didn't modified skill points, Archetypes would be just that, archetypical.

I disagree. Sure, you don't get iterative attacks if you have a BAB of +2 and an ability score modifier of +4, even though that totals +6, just like the guy with the BAB of +6 and the abiltiy score of 10. But Extra Skill Points are not equivalent to additional attacks. A better comparison would be:

Just like you don't get an iterative attack if you have a BAB of +2 and an ability score modifier of +4, you can't use a "not untrained" skill even if the ability tied to that skill would give you a positive modifier. Just like you can't get more than common knowledge on a Knowledge score unless you put ranks into it. Just like you can't get the +2 Synergy bonus from a skill that also relates to this situation unless you have 5 RANKS, not just a +5 on the check. Those are appropriate comparisons -- the question of an advantage being conferred not because of natural ability but because of training in the form of skill ranks being spent to get better at it.

Example: Biff and Chet are both very athletic (Str16) and have 8 ranks in Climb. Biff has an Int of 10, and Chet has an Int of 16. As a result, Chet has more skill ranks available. He used these skill ranks to get 8 ranks in Jump, while Biff, who has fewer skill points to spend, only got 4 ranks in Jump.

While climbing a treacherous pass, Biff and Chet must handle a cliff section in which the GM rules that the Jump skill can provide a synergy bonus. Biff has 8 ranks in Jump, and thus benefits from a +2 Synergy bonus from Jump on his Climb check. Chet has a +7 on his Jump checks (4 ranks, +3 Strength), but he does not have 5 ranks in the skill. As a result, he doesn't get the +2 Synergy bonus. Chet has a lot of raw ability in terms of jumping, but he doesn't have anywhere near the training that Biff has, or, even if he does have the same amount of training, he hasn't internalized it the way that Biff has. He doesn't think of leaping across the chasm to grab a handhold as being anything like the high-jumps he occasionally practiced.

Biff, however, uses some of the same principles, because he trained in Jump enough to benefit. The heroes both have athletic skill in the form of Strength. They both have ranks in Climb. The only difference between the two is that one put more ranks into Jump than the other one, and the only reason one has that advantage is because he is smarter and picks up most kinds of training faster than his friend.


If you don't want Intelligence to give more skill points, then feel free to change it, of course. But I don't intend to follow you. You're changing what Intelligence means to the game, and not, I believe, for the better.
 

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