airwalkrr
Adventurer
I use this rule in most of my campaigns. I like it because it adds an element of surprise and saves time. I use the initiative cards from The Game Mechanics and when we enter combat, I roll initiative behind my screen so the players don't know the initiative order. It has worked out very well for over a year.
There is a drawback of course. The players feel like they have less control of their character which can frustrate them. I still let them roll initiative on certain occassions, such as a surprise round during which it is only one player and a monster acting.
I developed the idea after reading the description of the spell, sign in the Miniatures Handbook. Before that, my groups often wrote initiative down on the battlemat, which, while it left little ambiguity to the initiative system, often slowed things down as we hunted for who went next. I also never liked it because the players got to see the monster initiative, and while nothing forced me to write it on the battlemap, I had a tendency to forget monsters unless their initiatives were right there with the players'.
Anyone have any thoughts on this method? I'm always looking for ways to speed up D&D combat.
There is a drawback of course. The players feel like they have less control of their character which can frustrate them. I still let them roll initiative on certain occassions, such as a surprise round during which it is only one player and a monster acting.
I developed the idea after reading the description of the spell, sign in the Miniatures Handbook. Before that, my groups often wrote initiative down on the battlemat, which, while it left little ambiguity to the initiative system, often slowed things down as we hunted for who went next. I also never liked it because the players got to see the monster initiative, and while nothing forced me to write it on the battlemap, I had a tendency to forget monsters unless their initiatives were right there with the players'.
Anyone have any thoughts on this method? I'm always looking for ways to speed up D&D combat.