I'm currently in the process of creating a setting that takes a medieval fantasy setting and strips known magic completely away from it.
Start with a Human City.
Add a taste of magic hidden away and rumored.
Start PCs as one of the following classes:
Aristocrat, Bard (no spellcasting, exchange +2 to bardic knowledge), Expert, Fighter, Ranger, Rogue
Clerics exist, although most priests don't cast spells. And it is not a PC class to start.
Urban setting (Metrolpois of over 75,000)... throw in a good taste of X-files searching for the magic. Create the PCs as part of the City Guard in an Investigation Unit.
Races Allowed: Human or Half-Elf
Limit the number of half-elves in the party to no more than 2. They are not to know their heritage, as elves aren't "known", elves are part of the conspiracy.
Start with a Human City.
Add a taste of magic hidden away and rumored.
Start PCs as one of the following classes:
Aristocrat, Bard (no spellcasting, exchange +2 to bardic knowledge), Expert, Fighter, Ranger, Rogue
Clerics exist, although most priests don't cast spells. And it is not a PC class to start.
Urban setting (Metrolpois of over 75,000)... throw in a good taste of X-files searching for the magic. Create the PCs as part of the City Guard in an Investigation Unit.
Races Allowed: Human or Half-Elf
Limit the number of half-elves in the party to no more than 2. They are not to know their heritage, as elves aren't "known", elves are part of the conspiracy.