turnip_farmer
Adventurer
There's been several voices raised to the gist of 'don't do this', so I just wanted to pop in with a bit of encouragement to OP to ignore them all, in case they're starting to make you question your judgement.
OP asked us for suggestions on how to implement an idea. If you don't like the idea and have how no ideas about implementation, what are you doing here?
"Hi guys, I'd like some suggestions for running my Cyberpunk game."
"Tough. Instead, we're going to explain why we don't like Cyberpunk."
With that out of the way, the classic Elven weakness is iron, so I would probably work with that. Restrictions on armour and weapons they can use, for example.
Dwarfs are not magical (yes, I grew up playing Warhammer), so maybe some restrictions on magic item use? Based on your game that could either be irrelevant or overly punitive, though.
Struggling a bit with halflings. Perhaps disadvantage on Constitution saves caused by hunger? It would, again, be quite campaign-specific whether that mattered at all
OP asked us for suggestions on how to implement an idea. If you don't like the idea and have how no ideas about implementation, what are you doing here?
"Hi guys, I'd like some suggestions for running my Cyberpunk game."
"Tough. Instead, we're going to explain why we don't like Cyberpunk."
With that out of the way, the classic Elven weakness is iron, so I would probably work with that. Restrictions on armour and weapons they can use, for example.
Dwarfs are not magical (yes, I grew up playing Warhammer), so maybe some restrictions on magic item use? Based on your game that could either be irrelevant or overly punitive, though.
Struggling a bit with halflings. Perhaps disadvantage on Constitution saves caused by hunger? It would, again, be quite campaign-specific whether that mattered at all