High Fantasy Superhero World-Can It Work?

blackshirt5

First Post
OK, one idea I've been batting around in my head is a High-Fantasy superhero world, with magic replacing/exceeding technology, inspired by modern comic books as well as anime like Inuyasha and Slayers. Does anybody else think this could work? I think it could as long as some effort was put into the characters(in other words, no lame copies of existing characters, like Superelf or Mandalf; I will have Batgnome, however, as an NPC) and it was well designed. Do you think this could be a good reworking of the classic 4-color superhero genre, or will it crash and burn?
 

log in or register to remove this ad

It depends. Do your players like this sort of thing too? Do you have an organized and balanced way to deal with superpowers, or do you just resign yourself to the idea that some PC's get to be Inuyasha and others are stuck being Shippo (whose usefulness must have been expounded on greatly in an episode I've missed)?

I would do a couple of one-shots first to see how it flows before going full-bore into a campaign. This gives you a chance to make any corrections to the system that you're probably going to need to do.
 

Well I plan on using Mutants and Masterminds for this game(a really great system), although Four-Color to Fantasy also crossed my mind; it'll be more like an adventuring party than Inuyasha, I was just using that as an example of fantasy superheroes, along with Slayers.

No one should be stuck as Shippo. No one should be subjected to that.
 

Could work. Depends what sort of modern superhero books you're basing it on, though... Image-era modern, Silver age modern, even Golden Age.

Silver or Gold influence gives you huge freedom in origins. Falling in a vat of thaumoactive bats, or what have you. A lot more fun in feel. Bright colours.

Modern-modern, however, means you're likely to have international superhuman test ban treaties, secret kingdom experiments creating supersoldier units, etc etc. A fairly different feel.

Somewhere in between is the X-men level, where some supers are feared and hated by those they're sworn to protect. Halfdragons, orc mutants, I dunno...

Sounds like it could be cool, however.
 

I hope you don't take this the wrong way, BS, but from reading the various threads you have started over the last several months, you seem to be - well... all over the place.

I know there are a lot of cool systems, settings and concepts out there, but you just have to resign yourself to the fact that you can't play them all ( at least not together! ).

My suggestion would be for you to focus a bit.

If you really wanna mix genres, why not ( for example ) start a M&M Campaign, and let the players know ( in advance - before character creation ) that you intend to send them through a "time machine" in pursuit of a BBEG. Let them know that there is a very good chance that they might not get back home - at least for a while anyway.

Superpowers, Magic Systems AND Technology is a lot juggle. Try introducing small elements of one into a setting dominated by another and see how it works for you and your players.
 
Last edited:


Super-Fantasy?

I like the idea of genre-munching. It keeps the game fresh and interesting for the DM and the players. It might be a good idea if they knew beforehand so they can get a grip on the idea. Adjucating the superpowers versus standard magic and monsters will be challenging.
 

High fantasy would be tricky. I was planning a game based roughly on a combination of Gaiman's 1602 and In Nomine at one point, which I thought would be amusing. The core idea of the setting was that due to (something - an imbalance in the world, the onset of Armageddon, a demonic plot, something), all the angels and devils that were on Earth were forced out of their bodies, but couldn't return to the celestial realms. Instead, they had to occupy living creatures whose souls were still in the process of forming - in other words, children who were still in the womb. As these children grew up, it was clear that something extremely unusual was going on, as they had all these freaky powers, but nobody knew where they came from. The spirits were without will, and didn't really have any coherent memory - they were mostly just raw power, creating children that were essentially mutants, a la X-Men.

Magic would exist, but would have been fairly low-key before all this happened. As time progressed, though, things started to break down without the maintenance that the celestials did. Magic started getting easier, and the laws of reality started to get less solid.

Over the course of the years after these freak children start getting born, the world starts to go to Hell. People start thinking the End Times are upon them, and a good chunk of the world breaks out into war. Mutants and mages are hated and feared wherever they go, as it's believed that they're responsible for the state of the world. PCs wouldn't know what caused the appearance of the mutants, or the source of their power. I probably would have had that as the major campaign plot, the discovery of the causes behind all of this.

Could have been a fun game. However, I ended up doing a Rokugan 1000 Years of Darkness game instead, which I'm really enjoying.
 

Could be cool

That could be a very cool idea. Some other anime you could look at for ideas would be Dragonball(original) and Record of Lodoss War. I would suggest in this idea, making the characters higher powered heroes than just wimps starting out. Lina Inverse for example is no hedge wizard.

I have thought of ways using D&D magic items and classes to make certain characters. Wolverine and Spiderman were fun ones. Spiderman would be a man with some high HIGH dex and have rogue levels for the evasion. Also would have boots of spiderclimb and bracelets that cast a version of the web spell.
 

BigFreekinGoblinoid said:
I hope you don't take this the wrong way, BS, but from reading the various threads you have started over the last several months, you seem to be - well... all over the place.

I know there are a lot of cool systems, settings and concepts out there, but you just have to resign yourself to the fact that you can't play them all ( at least not together! ).

My suggestion would be for you to focus a bit.

If you really wanna mix genres, why not ( for example ) start a M&M Campaign, and let the players know ( in advance - before character creation ) that you intend to send them through a "time machine" in pursuit of a BBEG. Let them know that there is a very good chance that they might not get back home - at least for a while anyway.

Superpowers, Magic Systems AND Technology is a lot juggle. Try introducing small elements of one into a setting dominated by another and see how it works for you and your players.

That's a very good idea, actually; I like it alot(the time machine one).

And no offense taken; I know my mind is very random, I've gotten used to it and learned to work around it, hence why I'm always planning at least 4 games at a time; right now those 4 are "Untitled High-Fantasy Supers game"; "League of Extraordinary Gentlemen 1939"; "Dawnforge"; and "Thrash World of Darkness".

I'm the posterchild for ADD. :D
 

Remove ads

Top